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Dungeon Of Cataclysm V4

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Join the discord! [https://discord.gg/YnRFR4F]
Support us please! [https://www.patreon.com/TeamPurpleTea]

Please give feedback on how to make this game better!

Our artist has been away for a while, so no new sex scenes or story has been added, sorry about that!

-5 new enemy girls
-Weapon Drops
-Other shit probably, I dunno.

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ok, so in my opinion v4 is a lot better than v3, you've improved on what so rappidly bored me last time, weapons now! not to mention more scenes, but i a, a bit lost on what to do after nurse scene. or how to save for that matter, lol it's been a while, but at this rate i definitely support your efforts all the way dude! this time around my rate is alot higher, i just wish i could capture monster girls in this version, i haven't so far but that's probably because of my character's luck skill.

floor 2's boundaries are unfinished, allowing you to easily wander into an "infinite" void. if you spend too long out there, you loose your sense of direction and cant get back in bounds. the backgrounds need a lot of work to become distinct, and the battle system needs some refinement. i feel it needs a different background so we can tell we are fighting, a more clear turn indicator and adjustments so enemies cant attack while you are deciding yours while having a 3 action limit per turn (potentially upgrade-able, but display needs to evolve with it). an indicator when you level up would be nice as well, even if just in combat report.

im happy to rate it higher as game evolves, but i barely enjoy this build and cant find a more recent one.

I look forward to future updates, I just think that a lot of people don't understand that this is not the final version (at least I don't hope) so don't be discouraged! A map and scene gallery are all I ask for as of refinement, but the continuation of this game: I look forward to with excitement!

I somehow glitched myself into an infinite corridor of bland greyness. Without a good sense of direction, I'm forced to wander around a lot, which is not very interesting since the levels are pretty generic. I would suggest make the levels a lot smaller so they can be more casually conquered or alternately add a bunch of navigational aids.

Yeah, I really don't know what to think. I can't seem to find a newer version so I'm guessing this is the latest. The concept is good, the mechanics work, and the characters are well written, just needs a lot more work. The art style for the characters is good, but it really needs more texture for the environment. it kind of looks like they just used the fill option on MS Paint... the only way I can tell that I'm actually getting anywhere is by the fact that the dungeon walls are moving, but there was one point I got to where I had absolutely no idea if I was moving or I had broken the game. It would also be nice if the animations were more interactive, like at least being able to move back and forth through the scenes.