Really nice take on the sliding tiles mechanic - there's a lot of potential for additional mechanics here, e.g. lining up enemies for combo strikes, placing the enemies/heroes next to environment tiles that confer advantages during attacks etc.
It feels like it maybe it needs some limit on the number of moves per level to reward optimum play.
It also felt like there should be more obvious feedback to my actions - often I was left wondering what the outcome had been when I selected a tile option or opened a chest.
Thanks for the feedback! I'm definitely planning to continue the game going forward. You got some neat ideas there. I agree on the action feedback thing, but due schedules clashing, I only had a week to produce this by myself! :-)
Unique gameplay! I like the idea but the keys needed to be explained better, and the heroes need better health to get beyond level one usually. I like the surprise that comes with each level though
Thanks for the feedback! I will look into improving the tutorial system! :-)
Music and art are agressive on the title O.O'. Sorry I didn't get the gameplay.
Yeah now that you point that out, I see what you mean about the music! The game is a bit like one of those sliding picture puzzles, but you control 3 heroes, and you need to kill all the enemies.
Almost a good game, but it takes way too long to upgrade your characters