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A 3 player game where you have to all work together to open the gate in time and get to the next level. Sometimes you have to fuse with each other and cooperate to get some places.
A- Move left
D- Move right
J- Move left
L- Move Right
Arrow keys for movement and down key for fusing
To split you have to move in oposite ways with the fused slimes.
if you move in the same direction whitle fused, your speed increases
I didnt have others to play with, so I was trying by myself. I found it very difficult to be on all platform at the exact same time. I moved on the buttons and tried jumping. Even that didnt help. Does it have to be at the exact same time, or is there some buffer time within which all 3 buttons have to be pressed?
You can move one and leave it in the button and then you move the other, the buttons have to be pressed at the same time but you don't have to press them at the exact same time. i don't know if you getthe idea, it should work.
Characters move too slow for how short of a time limit there is. Once you reach the level where you're supposed to merge them all into one, it's, as far as I can tell, the end of the line, because you can't move fast enough to get to the yellow button and unfuse.
the point is moving at the same time in the same way to cooperate, i wrote it in the description, it's complicated if you play it alone
Alto Juego Papu
(If anyone's stuck, you have to move the two fused slimes in the opposite directions to unfuse)
It was equal parts enjoyable and frustrating in that you're told how to fuse, but NOT that you need to put in your control inputs at the same time to move effectively while fused. You're also not told how to unfuse, which was necessary to beat the game, and shouldn't have been left out. That, or maybe what was unnecessary was the fact that you had to move each slime to the door manually, instead of a "Level Cleared" screen that tallied your seconds left, so we could keep a running score. Or maybe it was the fact that a fused pair of slimes couldn't fall through the door that they were definitely big enough for.
I also noticed some weird graphical tearing around the moving sprites, but I noticed that in some other Construct3 games, too. Is that just an engine bug?
You are right, ! omitted most parts of the movement controls because they were intuitive if you played it with more people at the same time, it's imposible to coordinate at the first time so for me it was ovious.
if i had more time i would improve it but the full license ended :/
Thanks for the review!
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