I'm not usually a fan of the game type your game represents, but this one was nice play and I liked it. This game reminds me of the old wooden box game, where you turned the board, to get the ball past labyrinth with holes. Although this one is better than that game, because you can't drop to "bad holes" while you play -only to good ones :D!
I like it that you kept the look/feel of the game quite clean.
Some of the sounds were great choices for it - especially where the glove suddenly hits you, I liked there the sound a lot. :) It's great that you took time to animate small things, like the ball going into the good hole in the end of a challenge or that there was the glistering effect in the pattern on the floor that gives you speed.
I also like it that you made the challenges evolve into harder ones and have new elements once you progress through the game.
I like the simple working game logic and idea and the way things level up once you progress through the challenges. I also found it funny that there was the Twitter button in the end :D.
I think the game could benefit from more softness to the way you rotate the box where your ball is in. I had some troubles sometimes with the controllers. I am not sure though, is the problem in the game, because with some games here the first time you play it the controllers are crappy and the second time alright?
There might be some extra "special things"in graphics side which you might want to think about adding to polish things up as the concept is otherwise nailed.
Ideas for the game:
There could be some animation for each time you get the ball to one of the three pads? I appreciate it, when the game tells me, that I've done something correct and thanks me for it :D. It could be even so small, that you make the pads light up in some really cool way?
Or you could have a character- like the ball with hands and legs - attached to the screen (down right corner?), which could be animated & talk and say things like: hey, you did it, wohoo, good job or something. That would definitely bring sense of victory to the game, to have the ball you play with as a character talking back to you.
I completely understand though if the character idea doesn't appeal to you, because some people like their puzzle games sleak and with nothing extra, but I'm just throwing thoughts in the air, because it is fun to think about what kind of things could still go into some game to make it better! :D
The text that appears when the first hole appears. Would be cool if you could attach it to a layer so that it would be right sides on the screen even though player might have moved the board? :) Mine came in some odd upsides down position!
When there's the brick wall in the game, it could have some bigger fracture happening after the first time the glove has hit you to it? It would be nice to have visual feedback of your progress through the wall. :)
And one extra comment - the portals - when I got to those I was totally scared that it is some terrible razor that's going to kill me :D. Was funny to go through it and understand it was a portal. This was one of the best things in the game for me - that the killing razor turned into portals and I was just happy to pass through and laugh about it that why I was thinking it is something terrible! I think you should keep that surprise in the game!! It was fun!
Anyways, thanks for making the game, it was a cool play! :) Kept me entertained to the end!