Appealing 2D visuals, albeit rather small (I made do with zooming into the page). SFX slightly above passable. Outstanding music! What little there is. Both the menu tune and the in-game tune, they're reminiscent of old HoMM music to me and I very much like them. I'd like to have them separate of the game, but short of recording them from the game itself, I don't suppose that'll happen. I always do say quality over quantity and it's not a tune I'd soon tire off, but when the in-game tune ends, it does not loop. And since it's the only one, there's simply no more music. I've to turn sound off then back on to replay it and it's a short tune to boot.
I'm not a fan of roguelikes nor this type of movement and combat animation (or lack thereof), but I gave this a go for its aforementioned superficialities which appealed to me. Intro was quaint enough, I suppose I liked it, so while there's no great writing there, it's passable. I liked the visual style overall.
My biggest turn-off is, indeed, that it's a roguelike. You make a character, you battle uphill, you eventually die. Then you're simply meant to give it another go from the start. Not a fan of that at all. But that aside, I'd still say it's perhaps a tad too difficult. I reached level 5 with a knight before I simply had no healing left to outlast my foes. I'd been careful with my healing items. I expected the wolf to be the hardiest, simplest companion animal, but he didn't do significant damage and he'd quickly get mangled. Spent at least two precious bandages on it. Enemies would often go for the wolf rather than me, only aggroing on me once I'd given them a good whack with the old sword.
But, anyhow, something a tad less subjective that I observed: a few times I would click on a square and it'd target an enemy in the square below it. There isn't much room for clicking each individual square and it seemed like I'd have to pinpoint it to the pixel to not hit the enemy below where I wanted to aim, instead. This might've just happened with the floating eyes, what go a bit higher than the rest.
And, perhaps most importantly, being directed to another website in order to learn about details crucial to gameplay. Such as the potion making. Namely, the healing potion. I don't see why such information couldn't be briefly surmised and offered in-game. Mere text.
Personal preferences aside, it seems like a pretty good game, to me. It's just not for me, particularly.
PS: I first tried the Shepherd out of curiosity. Next I tried the alchemist, because gun. I like carbines. Starting with the noun itself. I did not expect it to launch a blob of acid. That was underwhelming. I expected a satisfying bang. But that's just me.