Ananias Roguelike

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Ananias is a turn based strategy RPG in which players explore five different worlds, fight their monstrous inhabitants and try to survive and find an ancient artifact to save the world from destruction. For every game session, a set of new environments full of challenges and surprises will be created and populated with monsters, weapons and magical artifacts.

The game is a classic turn-based “roguelike” adapted for modern media, it removes the cumbersome movement and complex commands while keeping all the features from the genre that make the games fun and enjoyable: turn-based combat, random level generation, and long term item strategy. These are among the things that make every adventure into the game unforgettable.

There are eight different player classes, each one designed with a unique playing style. Some of them are combat-focused, others have access to magic spells in 4 different schools of magic while others must rely on their special martial skills to survive.

As players advance through the game, they will find more than 40 different types of monsters with distinct skills and abilities, they will be able to charm them using magic spells and make them join their quest. By using some of the ancient magic found in the dark worlds, they can unlock more advanced forms of their powers and skills.

The game keeps track of the player’s adventures in the online server, sharing the in-game events with their friends in real time, maintaining a leaderboard of the most successful heroes as well as a graveyard of memorable characters which can be shared in social media.

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when i realize i just spent 5$ on a flash game!!!!!! decent game. its kind of like enchanted cave 2 (visually) meats Dungeon Crawl Stone Soup, but extremely simplified. not a bad mix but yknow, most of this stuff has been done before in the 30+ years of roguelike game development.

Nice and charming. Bet it can reach the character a lot of different stages to put thought in about. Unique meaning.

Very old looking game. I see no flaws except the shepherd so good game.

Appealing 2D visuals, albeit rather small (I made do with zooming into the page). SFX slightly above passable. Outstanding music! What little there is. Both the menu tune and the in-game tune, they're reminiscent of old HoMM music to me and I very much like them. I'd like to have them separate of the game, but short of recording them from the game itself, I don't suppose that'll happen. I always do say quality over quantity and it's not a tune I'd soon tire off, but when the in-game tune ends, it does not loop. And since it's the only one, there's simply no more music. I've to turn sound off then back on to replay it and it's a short tune to boot.

I'm not a fan of roguelikes nor this type of movement and combat animation (or lack thereof), but I gave this a go for its aforementioned superficialities which appealed to me. Intro was quaint enough, I suppose I liked it, so while there's no great writing there, it's passable. I liked the visual style overall.
My biggest turn-off is, indeed, that it's a roguelike. You make a character, you battle uphill, you eventually die. Then you're simply meant to give it another go from the start. Not a fan of that at all. But that aside, I'd still say it's perhaps a tad too difficult. I reached level 5 with a knight before I simply had no healing left to outlast my foes. I'd been careful with my healing items. I expected the wolf to be the hardiest, simplest companion animal, but he didn't do significant damage and he'd quickly get mangled. Spent at least two precious bandages on it. Enemies would often go for the wolf rather than me, only aggroing on me once I'd given them a good whack with the old sword.

But, anyhow, something a tad less subjective that I observed: a few times I would click on a square and it'd target an enemy in the square below it. There isn't much room for clicking each individual square and it seemed like I'd have to pinpoint it to the pixel to not hit the enemy below where I wanted to aim, instead. This might've just happened with the floating eyes, what go a bit higher than the rest.

And, perhaps most importantly, being directed to another website in order to learn about details crucial to gameplay. Such as the potion making. Namely, the healing potion. I don't see why such information couldn't be briefly surmised and offered in-game. Mere text.

Personal preferences aside, it seems like a pretty good game, to me. It's just not for me, particularly.

PS: I first tried the Shepherd out of curiosity. Next I tried the alchemist, because gun. I like carbines. Starting with the noun itself. I did not expect it to launch a blob of acid. That was underwhelming. I expected a satisfying bang. But that's just me.

Impressive but I'm disappointed you can't access the server.

Credits & Info

3.58 / 5.00

May 25, 2017
5:45 PM EDT
Adventure - RPG