I loved the graphics on the Gogos, but I wasn't a fan of the sound direction really; some nice soothing music would have been nice, instead of the kind of creepy sounds that were there. :)
Pretty good. :)
This was a interesting concept but I felt that the level design often worked against the mechanics. There are plenty of times where having 3 Gogos doesn't make it more fun or tricky to solve, it just makes you feel like you have to 'deal with them' and they're just being a hassle. Secondly the music was sub-par at the best with it leaving no positive impact. Lastly I noticed a few problems;
1. You can't go back to the main menu in the middle of a level.
2. When you beat the level for the first time and press the 'level select button' it doesn't recognize that you beat the level.
Overall I found the main concept annoying at points where it felt like I was just dragging around the other two Gogos.
Cute little game and very well thought out in regards to the theme. One of my favorites so far from the C3Jam. I didn't finish the game but I played enough of the levels to feel like there was certainly going to be some fun puzzles.
The only things that annoyed me were:
#1: the level design in regards to collision, you have many corridors only a couple of pixels too narrow to fit two Gogos down at once. And in other places similar looking corridors were quite happy to fit two through at once, in a few cases in the former involved getting a Gogo stuck at the wrong time causing me to lose a level.
#2 The music was a bit minimalistic and on/off. Maybe that suits some people, but I'd rather have a toggle-able constant backing track. Still only a minor complaint and it's coming from someone experienced at making music. It has no real negative effect on the game.
Other than those points I consider it a great entry for the jam. Good luck :)
It is a funny game and with a good gameplay. Need some minor adjustments, like when the player goes through a level and has to press next level two times.
Thanks for playing my game nemezes and also for the valuable feedback. I have fixed the error. Now the player only needs to click Next Level button once in order to go to the next level :)