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Blind Blade

Score:
rated 3.78 / 5 stars
Views:
13,934 Views
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Genre:
Action - Fighting - Brawler
Tags:
sword
blind
beatemup
c3jam

Credits & Info

Uploaded
May 23, 2017 | 5:44 AM EDT

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  • Construct 3 Jam
    Construct 3 Jam Games made with Construct 3 using the theme, "Good Things Come in Threes."

Author Comments

We designed a blind swordsman, who use sound waves to detect enemies and threats.
The cycles nearby launches every few seconds to find melee enemies

Key Z to attack
Key X to launch a big wave cycle to find the archers(has cool down).
Key C to rush.

Xbox gamepad supported

The swordsman will always block the first attack, and will be killed if he got damage during the recovery.

Reviews


GaigeCGaigeC

Rated 5 / 5 stars

one of my favorite games on here. i wish yall would make a mobile version . but i have a question. would you guys happen to have a downloadable version for the computer? i feel like it would run alittle better on the computer instead of having to play it through online



Mrkillaboy83Mrkillaboy83

Rated 5 / 5 stars

I love the game tbh! The concept is great and it is really challenging considering it is a combination of visual an auditory cues that help you play. I really enjoyed it and I believe this is some stellar work!



uraniumK9uraniumK9

Rated 1 / 5 stars

So I don't know if I'm the only one with this problem but after I start the game the only key that works is the Z key, and after I hear the SFX go of the game doesn't respond to any of the keys, it just flashes the controls on the bottom of the screen :(

please fix the problem asap I heard great things about this game :)

or maybe i'm just dumb lol ''\_(ツ)_/''



megaman155megaman155

Rated 5 / 5 stars

I really loved this game and the concept, i already played more than 4 hours and my record is still 20... it's hard yeah but some times it's actually the games fault, but stay with me ;D.
it would be better after you killing someone your RUSH (C) would reset so the flow and the risk/reward factor would be higher and letting you cancel your recovery animation in the first frame after a atk with the RUSH dash would be better. seriously you guys have a solid concept.
I would buy a game like this on steam if it would have some kind of level up and skill tree system following the same concept as the LoL mastery system so your character would have 2 choices but only one would be effective, so it would self equilibrate by not letting the player be too over powered.


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juershjuersh

Rated 3.5 / 5 stars

The concept is interesting and the aesthetics are solid, but I felt the game was really frustrating. Most of the time when I died it felt like it was the game's fault. The character takes too long to recover after he does anything, if he dodges he can't attack right after, if he gets attacked and survives he can't attack right after, he has to recover with the enemy right next to him, also he walks a little too slowly. It was annoying because half the time I couldn't see why I was dying, there was no closure, if die it would nice if the enemies' locations were revealed so I can see why I died. What would be cool, and ambitious, is if I could see a playback of my path and the enemies paths during the gameover screen.


People find this review helpful!