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Cheap Room

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Author Comments

This is an old-fashioned sound novel.

One day, two college students find a cheap studio and move in. But from the first night, odd things happen in the room.
Odd odors and suspicious shadows.
What will happen to them?

There are 3 endings and more story-branches in the game.

PS. 1: The stage of this game is Korea and, in Korea, there's a conscription system. So these 'army things' mentioned in the game is about this system. Normally young Koreans join the army in their early twenties.

PS.2: Chicken & Beer is very popular in Korea. You should try!

PS.3: Sorry about the click/skip issue. I made this game with Tyranobuilder and couldn't find the solution in the forum... If there's anyone who has the tip for it, please share with me. ;_; Thanks.

Left Click: confirm/continue

Right Click: call menu

This game is made with Tyranobuilder.

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Title Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0

http://creativecommons.org/licenses/by/3.0/

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This game is unbearable. The art if fine, but I just can't take any more of the terrible writing. If you're not a native English speaker, or you aren't prepared to write out a story, don't make a dialogue based game, or at least do it in you're own language.
I don't mean to be rude, but this is just terrible.

It's a cool job.
The graphics and the images of the game seem to fit in well.
It was a little creepy from the ending.

While good, it's the skip feature that makes this bearable.

I like it so far; it has potential. The art is very nicely done, as are the timing of the sound effects. The music is also nice, if a little repetitive.

It was quite annoying clicking to read through the text. But on the other hand, consider it a testament to your ability to tell a good story that I kept going to find out the rest of the story. Perhaps you might revise it in a later version to progress more quickly or with fewer clicks, i.e. a whole "screen" at a time between clicks. The English in the game seems to have a large number of small errors. Assuming you are not a native speaker, you might want to have someone proofread it for you, as the text is a very large part of the game.

I did enjoy it though, and look forward to your future work. ~Arceus