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Mad Head

Score:
rated 3.82 / 5 stars
Views:
14,878 Views
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Genre:
Adventure - Point 'n Click
Tags:
puzzle
sci-fi
time-travel
mad-scientist

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Credits & Info

Uploaded
May 17, 2017 | 7:28 AM EDT
  • Daily 4th Place May 18, 2017

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Game Completed 10 Points Complete the game

Author Comments

It’s the middle of the night and the Doc is on a verge of a breakthrough, but first he must get a cup of coffee to stay awake and a chocolate chip cookie (because it’s tasty!). Can you give him a hand?

Reviews


alexapocalypsealexapocalypse

Rated 4 / 5 stars

I tried refreshing this but it still won't load for me. I'm not sure if it's a bug or an issue on my end but this is the first time it's happened..


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BronnwynBronnwyn

Rated 4 / 5 stars

As always, your games are a challenge. I never stop enjoying them, even when the puzzles are difficult, though I do get a bit frustrated with myself.
I forgot what the Swiss flag was, but it dawned on me to think of the Swiss Army emblem just now, after I had already looked it up.
As for those who had trouble with the poster, you were supposed to pick an item up that helped out with what you couldn't see with the naked eye.
All the puzzles were well thought out, though it may take some time to notice the clues, and eventually I noticed them all, without help from the walkthrough.
Anyway, thanks once again for another great game, and I look forward to more of them.



mdudegamermdudegamer

Rated 4.5 / 5 stars

Very challenging puzzles. I have to say, though, that considering the ending the Doc didn't think his machine through. You'd think it wouldn't have that effect on them... maybe what it's really affecting is the viewer?



MeGa-wiseMeGa-wise

Rated 3.5 / 5 stars

Nice music and art. But the game itself is short and too easy. My time was just 10:42. Also I thought the game would be abut science and tech stuff but it ended up being about getting food again like so many Carmel games.



PoundDotBlamPoundDotBlam

Rated 3.5 / 5 stars

Nice game. I love how simple but at the same time difficult the puzzles are. I think we tend to overthink these puzzles somehow, and there was a simplicity that I liked, and stumped me.

Two things:

1. The characters mouths move indefinitely until you click the prompt... it looks kind of silly.
2. The clock: it was kind of a pain to click that over and over... maybe make it a drag function instead of a click.

Great job.


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