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Extraction (LDJAM version)

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NOTE: An updated version is now available! Play it here: http://www.newgrounds.com/portal/view/694459

You've been logged into a virtual reality. Find the cube and get out.

Created by Joshua Stone in 72 hours for the 38th Ludum Dare game jam.
Theme: A Small World

Music used is "Cylinder Seven" by Chris Zabriskie

- View on LDJAM.com: https://ldjam.com/events/ludum-dare/38/extraction

- 72 hour development timelapse video: https://youtu.be/Hs8uI0uE1pg

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So far, you've changed a couple of the details, but it's basically the same as Demo 1. I was ok with Demo 1. I can respect that you wanna try to improve and/or polish it. There's nothing wrong with that. Striving to improve is never a wrong thing. i just hope that you're not 2nd guessing yourself and gonna keep releasing a bunch of Demo's to validate your work. With all due respect, you can't keep dropping Demo's and expect people like me to not rant. Seriously now, that's TWICE that you've dangled bait in front of us with NO way to reach it. The next 1 better be the real deal, or I'm sending the BOYS. Don't make me send the BOYS. Wait...Where ARE the BOYS? Hold on. I gotta see where.........................................................WHAT DO YOU MEAN "THEY'RE ON VACATION"!? YOU'VE GOTTA BE KIDDIN ME! I JUST TOLD THIS GUY THAT I WAS GON..................ugh................They're on another assignment at the moment, but mark my words. You're next if you don't come through. Capiche?
Honestly though, I'm really looking forward to the adventure. I await the JoshuaStone master piece. Until then my friend. Good luck.

Criobite responds:

Haha, yeah I understand. The next game I'm releasing on here is a proper, full game! :D

The adventure was short, but I enjoyed it.

An awesome game from a developer who likes Mateusz Skutnik Submachine series!
I really had the feeling of playing Submachine 1. The soundtrack makes the player "get inside" the game.
About the game; it is too simple and is not a challenge. My opinion is: keep it very simple and makes it a challenge, but not too much.
Cheers, keep up the good job!

Criobite responds:

Thank you! The next ones will be much better! :D

it was ok. i don't know the complexities for making a game in 72 hours, but it felt really short and simple. The art was good though.

Criobite responds:

I understand; glad you liked the art though!

For being done in 72 hours, not bad, keep up the good work.

Criobite responds:

Thanks, I will! :D