Eh. The core mechanics work well and function how you'd imagine them to, however there is some questionable design choices throughout the entire game. Aim to make the objective of the game clear (don't over exert it tho, find a good balance). Also color coating allies and enemies would help, seeing that there is no or minimal visuals ques that indicate friends of foes.
Also to be entirely honest, this game is just kinda boring and bland. It lacks personality. Style or traits that set it apart from all the other tanks games. The art looks fine but I could not distinguish this from the other thousands of tank sims. Try experimenting! Do something different! Try a different visual style, Implant different types of mechanics that haven't been tried in this genre! Give it a soul!
ps. adding a visual to the preview art would make this way more appealing. Honestly thought this was going to be garbage just by the default NG preview
Thanks TriXel. I see that all my problems are about visuals. That is because I am only a programmer and have no artist in my team.
1. I need to distinguish between teams clearly.
2. I need an aim system.
3. I need to put some more action in game, new mechanics.
Thanks for your valuable feedback.
It is a good game but the HUD needs to be clearer, especially the map, it was so hard to see I didn't realize there was one until half way through the second area.
Maybe just give it a background.
Otherwise I found no bugs.
Thanks so much for your feedback. I'll update the HUD.