Crisis Command

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Chieftain 50 Points

Have a circle of command with at least 8 humans

Hoarder 50 Points

Amass 666 food

Mayor 50 Points

Build 20 houses

Sniper 50 Points

Have 10 archers at once

Axe-men 100 Points

Chop down 90% of the forest

Knight of honor 100 Points

Have 10 swordsmen at once

Master of strategy 100 Points

Achieve a score of 1200

Author Comments

A minimalist strategy/sim game.
You start the game not doing too much, but as tragedy befalls your tribe, you will gain the ability to make critical choices that will mean life or death to your people.
Originally a spontaneous game-jam game, much of the progression is random, however skill does come into play as you weigh the choices between many limited resources available to you.
Some resources give you more immediate gain while others help secure your future.

Wheat:-- feeds the population and keeps them alive
Trees:-- collect 10 trees to get a new worker
Monsters:-- they kill your workers and your keep
Keep:-- if it's destroyed, you lose the game
Masters(purple):-- teach your workers to handle weapons
Archer:-- shoots continuously at any monster
Swordsman:-- chases monsters, hits hard and is armored
Command circle:-- every command you make is given to all workers in a radius

The theme for the game jam was quite literally "What do we do now?"
This release, gameplay-wise, is almost exactly the same as the game jam version.
The only things I added are: an improved user interface, combat animations, and achievements.


Has there been tweaking? Because I played this several times and it seems it changes everyday. (1st day was average difficulty, yesterday was easy - some farmers even learnt to carry a sword by themselves. Today seeing that the forest medals is working, I thought I'd try again, but its much harder now. On 3 tries I haven't managed to win yet. 1st try, I lost 50% of my tower on the 1st monster. It looks like more monsters attack the tower and seem to need a lot more arrows to be killed.)
I imagine that balancing the game isn't an easy task, and today its a bit too tough -imo. Still its a fun little time waster when we manage to live a bit longer.

Game generally ended when there was no more wood - Deforestation, a reflection of our story?

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Alon-Tzarafi responds:

You're right that it isn't easy to balance, but since publishing on Newgrounds there was NOT any tweaking to the game-play (the only thing I changed was the achievement fix). It just feels a different difficulty each time because so much of the game is random, so yeah, you can potentially get a really crappy starting situation !
I just like to make games that surprise me. And this one is so random, that for this game I didn't know how to play from simply coding it, I only learned how to play after actually sitting & playing it for a long time.

And yes exactly, I had to make it a point that some resources can't be replaced :)

Got me hooked for a while (score: 1851). I realized that equilibrium is at a population of ~11, but as soon as the forest is diminished, it mandatory to command cutting wood soon enough, if you want a score above 2000. So as soon as you hit equilibrium, make sure to gather wood. Otherwise you will die out, because the probability for your workers to gather wood goes against 0.

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Alon-Tzarafi responds:

You are a pro :) I don't think I ever got 2000 score myself

Good work on this mechanics need work however

There is no saving those stupid peasants

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This reminds me of old Newgrounds semi-RTS Kingdom, only with a more bottom-down view. It has issues (I know that that's the point of the game, but the villagers enter crisis mode too occasionally), but I cn see it being improved. Going back to my comparison to Kingdom, the author later released a Steam version that fixed the issues it had AND MADE BANK.

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Alon-Tzarafi responds:

Thanks :)
I'll give the game you mentioned a try. I love semi-RTSs

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Credits & Info

2.88 / 5.00

Apr 18, 2017
10:33 PM EDT
Strategy - Other