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Jumping Demon

rated 2.56 / 5 stars
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Credits & Info

Apr 18, 2017 | 1:12 AM EDT

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Author Comments

Music: Phish Funk- Beautiful Geometry

After my attempts with Whispy, I decided to work on a project that specifically focused on my new character's weight. Thank you to those of you that gave feedback on my first submission, I hope to use it to better my animations.

I think he's cute! :)



Rated 3 / 5 stars

You need more in-betweening for the frames. Not a higher fps. As a general rule of thumb (that I learned from 'The Animators Survival Kit' which you should read) It's good to work on 1's while animating fast movements and 2's for slow movements.

When you have a character jumping, you need to have some anticipation before he jumps (like squishing down shorter) then quickly stretching upwards (like one frame with him really long going up and the next frame back to his original form as he now suspended in the air).

It's kind of like that bouncing ball animation that they have us learn (remember how it stretched every time it hit the ground?).

but to get that fluidity, you need in-betweening. Which is making a frame directly in the middle of two 'key' frames.

This is just what I learned from penning frames one by one on paper, so I'm still learning as well. I like your micro-movies, and I can see your animation getting really good!

Artbyazpen responds:

Oh my god this made my day!! I appreciate all this feedback! I'm currently working on one with painstaking in-betweens!

This makes me so happy, thank you for checking out my works!!


Rated 3 / 5 stars

Good posing and smearing, but you really need to work at a higher fps, this kind of just looks like still images, you need at least 12 fps to create the illusion of animation :)

Artbyazpen responds:

This actually is 24 fps, but maybe I'm just waiting too many frames before adding new ones! Thank you so much, I'll try working in faster fps!


Rated 4 / 5 stars


Artbyazpen responds:

Thank you so much!!