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MAC Escape 2

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After escaping from the desert compound, now you make your way to a communications outpost in the mountains, but time is important as you’re being followed! Find items and solve puzzles to repair the outpost so you can escape again.

Merchandise available on Zazzle, walkthrough now available on my website (both links on my profile).

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Game play was quite interesting and challenging. I was able to collect most objects except the last wire that was barely visible in the control room. Also, I didn't know I had to fix a blown fused in order to input the code on the screen. *pff* Thanks to the walk through, I couldn't escape without it.

I really like it. This wasn't just a generic escape game where you are locked in a room and need to get out. You give the player a mission and a lot of places to search through. Even better, many if not all the puzzles are intuitive and make sense. The multiple endings were also a great inclusion. I wish more escape games like this were made. I do have a few suggestions though.
- Have a way for the player to know what they picked up because right now, you only have the initial description that appears when you pick something up and after that, there's no way to identify the object (a player might click off before reading what the item is).
- Perhaps add a pause function to the game so a person can stop playing and not have to worry about the timer running down.
- Why is it that you can only access the bonus ending after beating the game once? This is going to throw a lot of people off if they searched thoroughly for secrets during the first playthrough. Why would they expect an unseeable secret to suddenly be available then?

I really look forward to your next release and don't be afraid to experiment with these kinds of games. I for one am tired of the tropes of point and click games and would love to see some more unique approaches and gameplay. Good luck!

eriklectric responds:

You can actually get the bonus ending the first time. As soon as you turn the power back on, you can look at the computer for the code. Thanks for the suggestions, though, I'll be sure to implement them in the next one.

Good but better without timer.

Timer isn't the best idea, really. Or is it meant to distract from graphic simplicity and somewhat clumsy navigation?

Nice game!

I like that concept of exploring, unlocking & escaping :) The art is well made, the music is satisfying and the gameplay is correct despite a few problems : Moving around room with arrows is a bit confusing when starting (I got used to that system quite quick, though) and 20 minutes wasn't enough for me to complete it; it took me roughly 30-40 minutes.

I think 3.5 stars would be a good rating. Keep up the good work! ;)