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I was playing around with animation methods, and here's the final product-- a lil blue dude I like to call Wispy!
I love it......especially that couch! It's not too often when you see someone put effort into the background.
One thing I'd say about the walk cycle is to make those key frames more apparent: i.e. the contact, passing, down, and up stages. I don't know what fps you're working at, but I'd just say make those key frames solid and then just in-between according to your fps. (At least, that's what I know from walks: I only made running cycles)
When he goes over the couch, it needs some more squashing or sudden change to really feel it tumbling over the couch.
So yeah, I enjoyed it. Keeping working at it!
Yeah! I definitely get all that! Especially the squashing part! I have to work on my toolbox of animation abilities I think :D
Thank you so much!!
You hoped we wouldn't notice the missing frames right when he starts tumblin',.. but we did.
Still, nice start! :D
Yeah, I couldn't figure out how to accurately fill that in. Thank you for your comment!! All stuff to work on!
Nice! The only complaint I really have is that Wispy feels like he has no weight in his steps, especially when he flips over his sofa. Unless that was the point, in which case he should just be like a wisp of smoke.
Yes! I've been trying to figure out how to add more weight to characters! Thank you for your advice!
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