I died and now my heath is stuck at zero. Potions and fish don't work. Refreshing didn't help. Otherwise this is a good game.
Really nice game. It could use some tweaks here and there like making you able to retrieve the loot when you died, make items stackable (at least make the chests bigger so you don't need 10 of them), the walking speed could be faster or boots could be used for better speed. There's a lot to tell to be improved here, but at the end it was worth my 2 hours playing it... I was about to end with the shield, but I got cocky against the dragon and died :(
Thank you for the feedback!
In the next patch you will have the option to choose three items to keep at death. Items will e stackable, walking speed will be faster. :)
I forgot to save and now my knight sword is gone...I'm done. Took me too long to even get it, I won't be making another one.
Hmm, the game should autosave quite often. I'll look into why you might've lost it. Sorry!
This game's fairly minimalist, but is fun to play, and has some cool features reminiscent of Runescape.
=You can type in the number of items you want to cook/smelt/smith.
=You can inspect items to see their examine text.
=Items can be dragged from inventory to the ground to drop them.
=By hovering over an item, resource, or monster, you can identify what they are, although in monsters' cases you need to inspect them to see their level.
=The aggressive monsters (and whatever you fight) will lock onto you but will leave you alone after you leave their designated spawn area.
=There are different sfx for running on different surfaces and crafting different items.
=The game runs smoothly and is clearly highly polished.
However, there are a number of flaws.
=The save function doesn't work (at least for me) when I leave my game file to return to the menu.
=Multiple items are redundant- for example, the hatchet and pickaxe only give a slight boost to woodcutting and mining, so it's more efficient to keep using the stone club until you make the knight berserker (the big double-headed axe) which is a super-powered stone club.
=Multiple items are useless- the scorpion tail is an interesting drop, but cannot be used for crafting any items. Neither can the copper bar.
=The herblore and magic skills are nearly useless- making rose potions is extremely time-consuming and tedious- it's also the only potion you can apparently make. Magic spells are also time-consuming and tedious, and I found it easier to just use melee outside of the quest that required feathers.
=When you reach the smithing level required to create iron swords, the game says you can make iron daggers as well- they don't exist in-game. The same thing happens once you can make the helmet and knight sword- a third item beginning with 'knight' is listed but is cut off by the text limit.
=Monsters in the sewer can spawn in walls, making retrieval of their drops impossible.
=Both the player and monster icons will intermittently disappear and reappear on the minimap- after a half-hour of gameplay, infecteds in the northeastern area stopped showing up on the minimap.
=The skeletons in the sewer do not show up on the minimap. Again, not sure if this is a glitch or intentional.
=The monsters on the northeast beach will attack you but cannot be seen on the game screen, just the minimap. Their damage level and roam area suggests they are crabs, but they're invisible, so, not sure about that.
=There is another landmass visible at the edge of the western continent which appears to have a couple resource dots, even though you cannot reach it. Not sure if this is a glitch because I can't see any resources on that landmass even when standing at the western continent's edge.
=Ore rocks are extremely similarly colored, making it difficult to distinguish between silver and tin, although this is countered by the hover-id I mentioned earlier, so it's sort of a minor issue.
=This is just a personal preference, but there should be a knight chestplate instead of just the leather vest and wizard robes. It's like wearing a kevlar helmet and carrying a riot shield to a drug raid but only wearing a t-shirt and shorts.
The game has a lot of potential to be even better once these issues are addressed, so I'm looking forward to see if you put out a sequel of some sort. :D
For the players-
=Only carry your weapon and armor when fighting monsters, especially in the northeastern area of the continent you start on, especially in the rocky island in the north of the western continent.
=The wooden chest will only work when you drop it on the ground. I'd suggest you make at least 5 to store resources to make the knight equipment, as well as the tools you're not using so you don't lose them on death.
=The game says you need to make 3 magic spells, which is confusing, but you only need one orb for this because each orb produces 3 spells.
=Although silver and infecteds exist on both continents, you need to go look for red dragonstone, emerald, and gold resource rocks. Store the gold in a chest ASAP because it is by far the hardest resource to access.
Good luck, and happy gaming. :V
Thaaanks so much for the feedback. Reviews like these are the reason I published the game here in the first place :D I will make a sequel which is more fleshed out in content and more polished.
The scorpion tail can be crushed with a rock to make better magic orbs.
Bones dropped by skeletons can also be crushed to make invisibility potions.
I hoped to mix a little of player-curiosity by trying mixing and matching different things. But that wasn't very obvious. I guess I either have to show everything or hide everything.