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DynoStory (1.02)

rated 3.33 / 5 stars
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Action - Platformer - Puzzle

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Credits & Info

Mar 29, 2017 | 4:54 PM EDT

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Author Comments

tip; If you get stuck somewhere [Press and hold 'D' ( ͡° ͜ʖ ͡°) ].

UPDATE 1.02 3rd April 2017 ; Added more Checkpoints to PallidWorld, fixed some confusing level design (and traps), Teleport Halo added, Fixed Regressive Checkpoints, Added Death function for quick escape [ Hold 'D' key ( ͡° ͜ʖ ͡°) ]. If you struggled with the previous version... Enjoy ^^

UPDATE 1.01 30th March 2017 ; Added Checkpoints and altered some level design based on feedback. If you struggled with the previous version... Enjoy ^^

A Mini Metroidvania-like platformer with upgrades, exploration and boss battles to a cross over universe between DynoStorm and PallidCrest with a funky Drum and Bass Soundtrack. Free!

Arrows to move. X or Up to Jump, Double Jump, Fly, Wall Jump etc.
Z to Attack. Checkpoints at the beginning of Boss Fights, Good luck!
['P' to Pause and 'M' to Mute/Unmute Audio]

Download DynoStory on ;

Listen to the Soundtrack ;

Need help? Stuck? ;

「Website」 AWESOME -
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「Youtube」SUBSCRIBE -
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「Bandcamp」BUY MUSIC -
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DynoStory (C) DynoStorm 2017 - All Rights Reserved

Copyright DynoStorm © 2017



Rated 4 / 5 stars

Pretty fun. Had to stop playing because I got trapped as the second character. If you teleport to the platform on top of the start of the room where he goes "There must be a way to get over these quickly", you get trapped by an invisible wall to the right and no way back down.

DynoStorm responds:

Yeah sorry about that, I've got a new version of the game ready to be released soon. So that should be fixed! ^^

(It's out! v1.02)

If you have any more feedback feel free to PM me! ^^


Rated 2 / 5 stars

Its good, but its all bugged up. I cant play with the second character cuz i get stucked in the edges.


Rated 4 / 5 stars

Love it, but in some parts there are coins that either I don't know how to get to or they're impossible to get to. Probably the first though. Also when you go to new "levels" the coins and enemies reset.
If you made the game in GM:S there should be a persistence button in the room options (This is regular GMS i don't know about GMS 2). I think that fixes it.

DynoStorm responds:

Thanks for playing!

Yeah I tried to investigate how to make the coins vanish permanently, persistence I think makes the coins stay across room changes. So I decided to just use them as a guide.

Next time I make a game with coins I'll be sure to try and go the extra mile to make those coins more useful.


Rated 3.5 / 5 stars

Not too bad. Feels like Momodora 1 to me.


Rated 3 / 5 stars

nice moevement, but a bit short. Has potential, but cant be called a full game. Looking forward for part 2.

DynoStorm responds:

Thanks for playing!

This is kinda awkward but I think you missed part 2 cos you didn't wait an extra few seconds on the first credits room.

So if you beat part 1 and wait on the credits part 2 will automatically start ^^

If you play through part 2, feel free to give me further feedback via a PM!