The game is overall good, but contolling system is frustrating. When you put a chip on another one before you release mouse key, your code assumes that I haven't made a turn, but I thank that I did. Also sometimes you need to put some effort on making exactly what you want instead of occasional fall in a wrong column. Anyway, nice try!
Thanks for the constructive comments. What you describe regarding mouse behavior was actually by design. I didn't want the user to have to commit to the move before releasing the mouse. As far as the column placement... I am getting a lot of complaints so I will fix it.
I'm definitely a fan of Connect Four, but this presentation leaves much to be desired. For starters, the controls are just god-awful. Either select the column in which to drop your piece, or have the piece follow the mouse instead of swinging about underneath it like a sentient but retarded pendulum that guest-starred on an episode of Family Guy.
Second, the AI seems... well, simultaneously difficult yet stupid. Several times it's managed to corner me in a position where no matter what move I make, it can win, but then it proceeds to ignore its own setup, allowing me to block all of its available victories. That needs work.
Visually, not really anything special, but it's not bad on the eyes. It's really just the control scheme that irritates me enough to take 2 stars away.
Thanks for your detailed and constructive review. I have gotten similar comments regarding the 'pendulum' and will make some kind of adjustment next go around. I am also working to improve the AI. I know there's a bug in there that makes stupid moves.
Twenty years later I still hate this connect four but you made a really good presentation out of it and added that little extra to make it unique. Good Show.
After 3 tries, i finally won lol.
So... are you saying it was easy? I am trying to make the AI better :-( Any suggestions are appreciated!