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Penumbra Effect

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Author Comments

This game was concepted and created in 5 weeks by a small and dedicated team of student devs at the School of Game Development @ Academy of Art University.

In this 2.5D bullet hell, spamming the fire button will just slow you down. As the best fighter pilot in the galaxy, you have been given a chance to test a new spacecraft that is capable of precision targeting and is equipped with a new device that allows you to recover resources from destroyed enemies to power up your own arsenal. When it gets hectic slow time to catch your breath, but watch out! That slow-juice runs out quick!

Joseph Hale - Scripter, Engine, UI/UX, Effects
Warner Rosales - 3D modeler, UI
Rutul Patel - Misc Design, fine tuning advice
Jasmine Serrano - Sound FX
Brian Heater - Music

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Fun game, and the concept of using the num pad as tracking for missiles is a great skin for a under-developed mechanic. Nice work!

Glitch -

On my second game the area in which I could move changed. I couldn't move up higher than 5% of the screen but I could move off screen below it freely.

This Game is awesome and it feels really polished for the amount of time you guys had. Really good job guys. Hope to see more from you guys.

Execellent concept.I love using num pads for gaming , infact I always remap racing/driving/wwe 2k simulation games to num pad + wasd combination so I can use both hands in relaxed manner and yet efficiently.

Sid meirer's Pirates were the only game I saw using the full potential of num pad.I wish this concept grow into new branches.

Interesting idea, I can see this working in other games. Good job. You may need compatibility settings for other computers though.

Credits & Info

Views
7,530
Faves:
4
Votes
145
Score
3.74 / 5.00

Uploaded
Mar 24, 2017
9:13 PM EDT
  • Daily 4th Place March 26, 2017