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[EDIT] A patch will be coming soon to fix some found bugs. Thanks everyone for your feedback !


WASD (ZQSD) : Move
Arrowkeys : Melee Attacks
Shift + Arrowkeys : Cast a Fireball
Spacebar : Dash

Charge Fireball with melee strikes.


"After they bring despair upon the world, demons are put to sleep in living cells from the darkest regions of hell. There they are bound in flesh, their wrath extinguished.
But sometimes, they wake up."

Fleshbound is our third game ! It was made in 72H for the Ludum Dare 37.
The theme was : ONE ROOM.
Are you up for this hardcore challenge ? Only the most wreckless fighters will succeed and fight the epic end boss !

We hope you will enjoy it :)


A game from The Fun Attic :

Check out our Facebook page : https://www.facebook.com/funatticgames/

Sacha Rivière - Graphics
Léo Marambat-Patinote - Programming/Game Design
Martin Jacob - Game Design/Sound Design

Thanks to our contributing artist, Alexis Descamps, for his amazing work.

Many thanks to Charline Hedreville.


This game was very cool, great graphics, characters, controls, sounds and taunts. The boss looked great and was of moderate difficulty.

The only drawback is that the game is very short. It ended just when I got the full hang of minor things like what is the reach of melee attack and what are exact attack patterns, hit points and tactics to use against certain enemies. I wish the game were 2x or 3x longer to put this in use. I replayed the game several times until completed it with only dying once, but it's not as satisfying as simply a longer game.

The game is good , but short and the boss isn't a challenge at all

great game
I found that you can just stand next to the boss to hit him and defeat him with full hp, it's somewhere in the direction SWW

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Short but very enjoyable. Took me a bit to get used to the fast-pased action (deaths and all) but I liked it. The resizing of the room was an interesting twist to spice things up. The story was intriguing and I think you can expand on this with more places, enemies, abilities, weapons and the sorts. This can turn into a great story.

All the best.

P.S. The flies, man. Get a damn bug spray!

Brilliant art style and concept. It was very quick to pick up this game and start playing, which is different from most games where you must go through some type of tutorial before you get the game. This game's difficulty is completely appropriate to encourage the player to learn it, my only gripe is that some of the concepts complicate the fantastic simplicity. Touching the enemy monsters shouldn't hurt outside of attacks, and I think if you implemented that, it would pick up a lot more traction as a game, and even have the potential to be expanded to a real app or game on Steam.
Please make a second iteration of this! It has a lot of potential, and I believe you can truly improve on your original concepts!

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Credits & Info

3.54 / 5.00

Mar 23, 2017
1:44 PM EDT
Action - Fighting - Brawler