This game was very cool, great graphics, characters, controls, sounds and taunts. The boss looked great and was of moderate difficulty.
The only drawback is that the game is very short. It ended just when I got the full hang of minor things like what is the reach of melee attack and what are exact attack patterns, hit points and tactics to use against certain enemies. I wish the game were 2x or 3x longer to put this in use. I replayed the game several times until completed it with only dying once, but it's not as satisfying as simply a longer game.
The game is good , but short and the boss isn't a challenge at all
I found that you can just stand next to the boss to hit him and defeat him with full hp, it's somewhere in the direction SWW
Short but very enjoyable. Took me a bit to get used to the fast-pased action (deaths and all) but I liked it. The resizing of the room was an interesting twist to spice things up. The story was intriguing and I think you can expand on this with more places, enemies, abilities, weapons and the sorts. This can turn into a great story.
All the best.
P.S. The flies, man. Get a damn bug spray!
Brilliant art style and concept. It was very quick to pick up this game and start playing, which is different from most games where you must go through some type of tutorial before you get the game. This game's difficulty is completely appropriate to encourage the player to learn it, my only gripe is that some of the concepts complicate the fantastic simplicity. Touching the enemy monsters shouldn't hurt outside of attacks, and I think if you implemented that, it would pick up a lot more traction as a game, and even have the potential to be expanded to a real app or game on Steam.
Please make a second iteration of this! It has a lot of potential, and I believe you can truly improve on your original concepts!