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The eye balls look like they are protruding a lot compared to how far out they should be. You also need a bit of physics work, but it looks more like you either restricted the movement too much or manually moved parts, for example, breasts go in a circular fashion (in relation to the body) with the rise and fall rate set by how fast she moves to the point that it can be seeming delayed, but if she is falls at a slow rate or waits until the breasts bounce downwards, the fall and bounce would be based on gravity an no longer based on movement. This caused everything to look stiff, not fluid or natural.
Give you credit... It's a claymation at base, but you do pretty well with it. Animation is fluid and all the motions are about right. (realistic and fluid) Audio sync's up well, and the general details are good. Admittedly there's almost no difference in any of the variety of textures, from skin to hair to even the rest of the scene mostly, but that's as much a style choice as it is quality. I would advise toning down the general light levels just a bit. Skin is visually more smooth when "shiny" but there's a limit before the plastic-look starts to defeat the whole idea. Besides, a little more depth in the shadows and "negative light" could add to the over all visual value of the scene...
Don't forget to breathe, relax, and keep on keeping on... looking forward to more...:o)
Thanks for your comments, I agree with the recommendation you made.
The animation technique is not claymation but CGI.
Our next project will use some characters from Zelda and will have a bit different aesthetic , I hope you will like this one more than the other.
shading needs a little work, i wasn't sure if it was verticals clipping, or something else, it was good, though the characters looked like figurines.
animations were solid
lighting was smooth
models were stiff
no depth in in skin or hair (looks like the same texture, just different colors)
and possible clipping
better than others i've seen. animation doesn't need work, shading needs a minor tweek, model design could use more detail work.
Thanks for your comment, yes, I know we have to work more in the models and hair, we have this problems because this first video is just a teaser and in the further works we are gonna improve this aspects. The next parody will be from Zelda, very different to this first animation, I hope you will enjoy it, and thank you for the support!
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