Adventure High 0.33

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**Note: Music in the game was released to public domain by Halcyonic Falconx. Art in the game is in the process of being updated; most avatars are updated now, and backgrounds will be started on soon.

Standing at the center of your home town is Adventure High; a college that promises to teach it's students how to use magic and survive in the monster infested wilderness outside town.

As a first year student, you have a gift for Control magic; a type of gift that could be used to support those around you, or bend them to your will.

Walkthrough: http://changermcgame.blogspot.com/p/adventure-high-walkthrough.html

Patreon: https://www.patreon.com/Changer

This game is currently in development; with 13 dungeon floors, one special ending that leads to a new game plus, and several bad endings. There is plenty of content to be explored though.

For returning players; there are no medals in this version, sorry. The medal mods decided it would be more fair to have medals only in the clean version of the game.


An impressive amount of content, but there's a couple of design flaws (eg I got the heart slime quest too late and now it flees from me before i can cast the chakra) and it obviously isn't completely finished,

HypnoChanger responds:

You can disable monster fleeing in the menu for monster hunting.

Hey, me again. (Questions dude) This should be the last question I have until the last version, but I should ask it because it is a feature I would love to see. Do you think that you can work in a way to view the CG you have unlocked from your saves? I would love to see a CG menu for each of the characters with a CG, as well as tabs (Optional) with there names on them and have a option for the scenes (Optional)
Thanks for replying to each of my comments, if this does not reach you I will post it on the next public release.

HypnoChanger responds:

I do have plans for a way of unlocking CGs to be viewed later, which will be accessible from the chest in the bedroom when I have a good way of doing it figured out.

I love the game, but getting some of the spells is a hassle. What's an easy way to get the Flirt spell?

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HypnoChanger responds:

Spells unlock via proficiency. To get Flirt, you need to find the note on the 5th, or 12th floors and attend Dr. Tiff's secret class. Both give you support magic proficiency, which will allow you to cast your first support spell at least. After that, it's just a matter of casting support spells in combat.

If you want to skip grinding, pressing up, up, down, down, left, right, left, right, B, then A in the bedroom will give you a lot of instant EXP, Proficiency in all spell schools, and extra gems.

Don't know if this has been addressed already but there's an issue where you can't select a level other than 4 for the dungeon. I collected the notes in order and turned them in, went through each and every square of every level, did everything story related (the things I could do), went to the classes, and restarted the game only to have it become a problem again and again.

It's a shame too. Game is good with everything but this major problem for me.

HypnoChanger responds:

Teleporting to a specific floor is based on finding Sigils, and not notes or the plot. Once you find a sigil, you can teleport to any Sigil up to that one, even if you have missed some in between. Aside from the first floor Sigil which is automatic, there is a Sigil on the 4th, 7th, 12th, and 15th floors.

I love this game but, I think there is a bug or glitch. I'm stuck on the 13th floor. I can't find the stairs to the next floor. If you made it pass floor 13 PLEASE help me! Thanks!

P.S. I also seen that some of the characters are still classic. While this isn't that big of a deal, it still bothers me.
Please fix this.

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Credits & Info

3.22 / 5.00

Mar 20, 2017
3:31 PM EDT
Adventure - RPG