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The theme for this 42-hour Game Jam was "just out of reach." This may explain why the last level is designed specifically to screw you.
Also I decided against making a team which is why I beatboxed and rapped my own soundtrack. Also there was (clearly) no one to tell me to change the dialogue.
EDIT: I'm not sure how a 42-hour game made it on the frontpage. I'm shocked and more than a little honored. Players, please keep in mind I didn't frontpage my own game.
EDIT: UNDERDOG OF THE WEEK!? Holy shit, I was NOT expecting this!!
The idea is original and awesome! Also, the soundtrack was touching, deep, and well thought-out... so beautiful it brought a tear to my eye...
i got bars fam
WHYYYY!!!! THS IS FREKING AMAZNG I LVE THE GAM T IS SO KOOL I LOVE IT <3 <3!!!!!!!
I have reviewed over a hundred games. Did it a couple times most likely. I have never really been thrown off guard, but than I played yours and despite some of the misgivings I enjoyed it a lot and the music got me laughing and I never stopped. Here is a video review if you want to take a look, and I hope you continue making games.
Hey, thanks for the review! Loved your reaction to the last level, you had the same WTF response as most of the other people in the Jam. It IS beatable but you really have to bullshit your way through it, which was kind of the design.
If you're wondering I did ALL of the audio - I beatboxed over the kazoo, then did throat singing over the beatboxing, and rapped over that.
Also the abbreviation in the intro is "Jesus fucking Christ kill yourself."
Wonderfully simple. Quickly addictive to play- and the fact that you made this in 42 hours is borderline unbelievable. I would have liked a less-intrusive song, which would let me keep playing, but the song completely blends with the non-serious style of the game. It's a "quick" game with a great concept, not a feature-film movie.
That being said, I still appreciate this like a movie. I'll be showing this to my friends because of how quick and fun it is.
To be fair, the ball engine was made beforehand, although that in and of itself only took me about 2 days. I took the liberty of using old code because it's not uncommon for Game Jam games to utilize old engines, and unlike most this was an engine I had written myself (unlike the infamous rigid bodies of Unity.) As it is, making the arm work correctly was the biggest technical difficulty for this game.
I thought about doing something more generic for a soundtrack, but part of me rapping was wanting to surprise people with a talent that other people at that jam didn't know I had. Aesthetics are so frequently ignored or simply taken from taken from royalty-free sources in this types of projects and I wanted to do something that was not only completely from scratch, but obviously so. Frame by frame animation and a vocal-only soundtrack was how I gave the game an organic, homemade feel.
Glad you liked the game and thanks for the feedback!
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