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Qaz's Quest 2: Castle of Darkness

rated 3.72 / 5 stars
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Adventure - RPG

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Credits & Info

Feb 2, 2017 | 10:32 PM EST
  • Daily 4th Place February 4, 2017

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Author Comments

Guide Qaz through en epic adventure as you help him seek out the mysterious dark force that has suddenly taken over his town. Navigate dungeons, collect items, solve puzzles, and battle huge bosses through a variety of different environments.

The story will catch you right up -- no need to worry about playing the first Qaz's Quest game.

This game will autosave as you progress. When you resume, you will retain all your items, all doors you've unlock will remain open, and you will be placed at the closest main area.



Rated 5 / 5 stars

Don’t rush though the game so fast when playing there’s other things to explore like choosing the wrong coffin and see what happens, I tried crossing the chain rope and keep falling off, failure and rage can still be enjoyable. Determination!


Rated 4 / 5 stars

Graphics could be improved, but the battling and sound effects were pretty good. It was an easy game on the whole, I'm usually terrible at ARPGs but managed to beat all the bosses without much difficulty. Good for a casual experience if you have around an hour's time to kill.

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Rated 5 / 5 stars

It's been so long since the first game created a name for itself, and 12 years later the promised sequel rears its head. Slyck, you did a great job not only with this game, but handling the fanbase of people who wanted this game so badly, so overall, wonderful.

Slyck responds:

Glad I could finally give you and everyone else the game you'd been waiting for for so long! Thanks for playing and keeping the faith through all those years!


Rated 3 / 5 stars

I love the game, I really do. However, I feel like it's somewhat lacking in danger up until the bosses. Everything was fairly simple, even the cloaked man's first form, but the difficulty level spiked unbelievably with the final (?) boss/second form. I feel that giving us something to fight before this would've made it a little more understandable, but there were no battles so intense until that one. All the battles before were incredibly predictable and had a clear, concise rhythm that made them easy to defeat once recognized. This one, however, has too many moves that need frame-perfect dodging. The fists are a perfect example of this. When combined with the bouncing red balls that can damage you endlessly because of the lack of invincibility frames and that lasers that corner you, that fight is all about winning based on luck. It's hardly fair at all, in my opinion.

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Rated 5 / 5 stars

I am utterly in love with this game. So much thought and effort went into it and it was thoroughly enjoyable! I was going to rate it five after the first stage but it continued to wow me. I could gush for a while about the excellent use of animation (including secondary animations), use of cinematography, suspense building, story-telling, characters - not to mention brilliant and varied gameplay. I appreciate that while there was a health system, there was no lives system and dying meant a short backtrack not a hg one.

My only contentions are 1) I encountered a bug with Malikai where he froze in his first damage animation. Fortunately, I killed myself on his orbs and could just restart the boss fight. 2) The movement is a little sluggish and made the last boss less reactive and more memorisation. 3) The navigation - especially early on with the side stairs - was a tad finicky. Also, the artwork, while not spectacular was polished enough to not cause resentment.

I'm going to search out the first chapter and look forward to the next one! Thanks Slyck!