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Idle Power

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Author Comments

Experimental idle game and music toy.
Use your mouse to interact.

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The little notes that keep popping up make me feel like I'm talking to Shelter's Rin Q-Q. Also, I think the game should offer basic builds so on-hands players can build off of a point of reference like E0 > LAB > Seller makes 10G/rotation for gold that's probably not worth it and different chains that can be made cuz honestly I don't see a use for the gray squares on the right.

A hint:
Convert to research, convert that to gold, put that gold in a 2x2 square of wire, it'll constantly increase and expend very little power. Works with everything but that makes money fast.
Without that, the game can start to feel a little slow.

good game with a great concept, could use some refining though.

Excellent game. It scales really fast, or at least quickly enough to keep introducing new mechanics just as I was getting bored of the current ones.
The music really comes together: I really did not expect it to sound so well.

However, it has one glaring issue: performance. After just a couple minutes, the game starts suffering lag spikes every few seconds which last way too long to be bearable.

Also when such spikes occur, the tick timer keeps advancing but items on pipes do not, with the result that a carefully timed setup is completely screwed, and a dozen item bubbles stack on top of each other.

This ended up being a deal breaker, as I quit after making a 1M per second gold microchip.

I've been playing this game for about an hour before writing this, and quite honestly, I cant stand how the cost of components increases by such a huge amount. After four straight pipes, it costs like 500 gold, and I can only generate like 6 per second at best.

Credits & Info

Views
8,139
Faves:
30
Votes
132
Score
3.09 / 5.00

Uploaded
Jan 22, 2017
12:49 PM EST
Genre
Strategy - Other
Tags