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Freedom Digger

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Credits & Info

Jan 13, 2017 | 10:37 AM EST

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Author Comments

Taking the role of a wrongly accused prisoner, you must make the most of your limited time, to improve your fighting skills, your physique and reputation through combat and acquire items which would help you dig out of prison before the day of your execution.



Rated 1.5 / 5 stars

The random encounters are way too rare and inconsistent. I could walk through doors ~30 times, go away do some exercise, walk through doors ~30 more times, then read for an hour, all without encountering anybody. They shouldn't be random encounters. That's adding a huge factor of luck into a game about time management. In a normal RPG, this would be fine, because there are no time constraints, but this is just ridiculous.

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Rated 3 / 5 stars

I like the idea, but... cigs are way too hard to obtain. You have to continuously walk through all doors hoping for encounter, but to do so you have to die of boredom first. Maybe obtaining cigs in fight club would solve this problem, or some kind of gambling, or some concept of prison work... Also food regenerating hp would be nice.

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Rated 2.5 / 5 stars

Such a good concept, but a terrible execution.

Fix it.


Rated 3 / 5 stars

Enjoyable at first but turns frustrating and boring after a while of playing it. I like the concept a lot but I think that the difficulty of the fights and the cigarettes system do not work proportionally enough to make it fun, the same regarding the hours to the needs required to achieve the goals.

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Rated 4 / 5 stars

It's very well-made and smart.
You could have worked a bit more at the basket exercise (Even if the bar is on orange and I press the key, only few tries seem to work (asynchronous matching, I don't know how to define this bug, it's just... inaccuracy / sketchy controls ))
Also, the possibility to save the game when exiting would have been a big plus.