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The Recursive Dollhouse

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​A very strange game about a very strange dollhouse. A surreal first-person puzzle game created in 72-hours for Ludum Dare 37.

This game is funded through Patreon. Many thanks to the following:
* Adam R. Vierra
* Joshua Jennings
* XanderHD
* Tommy Pedersen
* Jacob Clark
* David Lin

Made in Tech Valley Game Space!

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It wasn't always easy to tell when I was stuck, but it was obvious when I actually made progress. I actually needed to think to get through this one in a reasonable time frame.

A simple, fun, and challenging game. A lovely time-killer, not to mention an interesting concept/mechanic. I ended up going a little crazy trying to write down every code i saw just in case haha. I like that the codes are on the keys so you can see what key goes to what door just in case you find more than one key at once. I also really loved playing with those shapes that were lying around the place. All in all it was a really enjoyable experience and I see nothing negative about it. I just wish it was longer because I was really having fun, and I wish that the ending was a bit more exciting (like, you end up in the first house and everything resets so you can start all over again). Fantastic job!

Very creative, I like it!

even though its a strange/weird game is till like it

I have a question. I am stuck on one of the puzzles in chapter 3, the one where you need to find a code to a door in a blue house. Can you help? Thanks. Great game so far!

OmiyaGames responds:

Yikes, we need to check these comments sections more regularly. The colors on each hours is random, so it's hard to pin-point which part you're in, but we were to guess, you're talking about the house you end up visiting twice: first time with no way in the coded door, and the second time where the code is now visible outside the window adjacent to the door. The house prior has a super-tiny code that's only readable after diving into a smaller house.