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Voyage is a small point and click game that revolves around two people that become stranded in space. This game was made for Ludum Dare 37 in 72 hours.

-WASD/Arrow keys to move
-Use your mouse cursor to find objects you can interact with or observe.
-Click on the blue bed to move to the next day.

Judge the game here: http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=125611

CHANGELOG 12-30-2016:
- Final console screen is no longer on a timer. Sorry to anyone that wasn't able to read the entire text before!
- Item text display order is no longer random until the player has seen every item text

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oh wow, this has been a adventure, well done for such a short game, very enjoyable

TitoMakaniJr responds:

Thank you so much! I really appreciate you taking the time to play.

This was a really cool game! I feel like it could have been more interactive though.

TitoMakaniJr responds:

I absolutely agree, my original plan was to have more intractable objects. The Airlock and bathroom door were supposed to open, and I had made a few extra animations that I had to cut due to time constraints. Thank you for playing the game though!

cool interactive movie! i gave it a 60% rating mostly due to text issues.

most of the time things had 2 different descriptions and you had to click on something 5 times to get the other description. I have no idea why you did that lol. Also i REALLY hated that the text slowly scrolled out with no way to skip to the end of the text roll. Being forced to read every sentence letter by letter as it slowly appears on the screen really fucking pissed me off mate, fuck that.

Also as @fcoaxt said wtf is with that text at the end i missed it. You should fix that immediately

TitoMakaniJr responds:

Thanks for playing the game and the feedback!

The way the descriptions work is they are stored in a 2d array with each day having it's own set of texts. When they are called to be displayed I used a random number from 0 to the length of the array. Now that you bring it up it for sure should go through each text then pull randomly. Sorry about the text as well, it was really just a case of getting the letter display working and moving onto something else. I have taken notes from the feedback I have been getting and if I end up making a Post-Ludum Dare build of the game there will be less text-based annoyances for sure.

Also thanks for bringing that to my attention. I've been away for a bit but I'll fix it and put up a new build.

great game! great music! did you make the music?

TitoMakaniJr responds:

The music comes from a site called Abundant-music which does procedurally created music. Its really dang cool! I took the midi file that you get and put it through an 8-bit program, since the midi file has some WEIRD stuff going on in it, and that was the result.

The game is pretty okay but the texts are way too quick. I couldn't even read the last text and I don't want to play it again just to read it

TitoMakaniJr responds:

Hey sorry about that! I'm not sure why I put that last text on a timer while all the others had push to exit... Anywho I'll put up a new build with a fix. Thanks for playing the game!

Credits & Info

3.20 / 5.00

Dec 15, 2016
8:52 PM EST
Adventure - Point 'n Click