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Code Red

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Author Comments

-Added checkpoints!
-New optional control scheme!
-Hitboxes adjusted!
-Bugfixes with the climbing
-Death animation
-and more bugfixes
-Polishment on movement, few more bug and design fixes. (New!)
-Invisible thing should be fixed now. (New!)

Code Red is an action platformer where you take control of an specimen that has escaped out of his containment chamber needing something, nourish yourself with human flesh while your mind is stormed with the need of reaching a room.

Game made in 72 hours for the Ludum Dare 37 game jam, we've added fixes in the following days due to feedback.

This is the post-jam fixed version, if you desire to play the original jam entry you can head over here:

-You can slash while you're running
-You can slash while jumping
-Eat to regain health.


-W,A,S,D to move (or arrow keys)
-Shift to walk
-H (or C) to slash
-J (or X) to Grab and eat
-K (or Z) to scream
-Jump agaisnt wall to climb
-Esc or P to pause

​The team:

​​Graphics - Level design: @veryeviltomato
Programming: @Oultrox

ST credits:

Welcome to chaos - Ross Budgen.

Want our game in your site? Send us a PM and we'll gladly talk about it, we can brand and sitelock the game.

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great game, nice visuals and music, and a great and heart wrenching ending! I just wish it had more content and wasn't so short. a solid 4 and a half stars from me

Code Red was my favorite game before signing up for Newgrounds. I love the art, animation, music and combat in this game. This game should be the blueprint for all great games.

This game was absolutely amazing. Gameplay was great, graphics were good, kinda retro. This was the best game I have played in a while, and I do not dought this game will find it's way to the popular section.

Great game! Love the art style and the tight controls, and the fact you can eat people!

Good action game, fun gameplay, nice visuals, adequate music, interesting story, the ending was nice and cinematic. The game is too short for me to give 5 stars, but it's solid 4 stars. If this game were any longer it would need some more stuff trough to not get repetitive and boring, like some additional abilities that the character unlocks (evolves) during game and additional enemies and obstacles, maybe bosses. With the existing amount of variety of 4 different encounter types (scientist, stunner, gunman, turret), the game ends just when it should trough.