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Sweet Dreams

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You are Laura's lovable imaginary friend. She is a special girl prone to having nightmares, but you, as her friend, will fight all of her fears and help her have a good night!

Fight horde after horde of creatures straight from her nightmares inside her bedroom, for as long as you can. And hopefully, make it to daybreak in one piece!

Made by our usual two-man team for Ludum Dare 37. We worked hard, so we hope you enjoy the result!

Please vote for us if you like the game: http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=29151

Credits :

Font: "I hate Comic Sans" by Utopia in DaFont
Imaginary Friend Base: "MkDuggles Employee" by daren in Blendswap
Sleeping Laura Base: "Kids" by TiZeta in Blendswap
Shooter McBunny Base: "Teddy Bear" by StupidRobor in Blendswap
Puzzling Bang Base: "rubik cubes" by Krabz in Blendswap
Room's Assets: "Girls Room" by GLGraffixx in Blendswap

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It doesn't even load load....and even if it did, it takes ages

abcdef65g responds:

It does take a while to load... We've done some work to optimize the whole game, but part of the fault lies with our game engine (Unity), so unfortunately there isn't much we can do about it. But if you can manage to leave it loading sometime, I can assure you the game works, as we've tested it in several PCs.

Muy interesante la temática que tiene, aun que se vuelve un poco repetitivo después de tiempo. Buen tabajo.

abcdef65g responds:

¡Gracias! A propósito, actualizamos el juego durante la Navidad.

I'm afraid I don't have much good to say about this.

The graphics are small and uninteresting, the single music track gets really grating after a while, switching between weapons just... Barely works? Half the time when I scroll through them, I just end up back on the weapon I was already on, because it uncontrollably rockets through the options. On top of everything, though, there's just no real difficulty to it: I probably went about 20 levels without needing to change weapons, and I'm still on my first playthrough at over 2100 points. There's never more than 3 enemies on screen at a time, which means there's no real challenge. Also, the character's gun is floating above their head.

abcdef65g responds:

The time constraints of 72 hours for the game jam (Ludum Dare 37) forced us to pick priorities during development, so there wasn't much time for balancing the game, and it did become too easy. There were also several bugs, as you have noted. As for the music, you can press Esc and lower the volume, to reduce the ear fatigue.
We've just updated the game to address most of these concerns, and make the game a little bit more challenging. If you happen to have some free time, please consider playing again to see if it's any better now. All feedback is very much appreciated, as our team is still learning!

it dosent load

abcdef65g responds:

It does take a while to load... We've done some work to optimize the whole game, but part of the fault lies with our game engine (Unity), so unfortunately there isn't much we can do about it. But if you can manage to leave it loading sometime, I can assure you the game works, as we've tested it in several PCs.

Credits & Info

Views
2,234
Faves:
4
Votes
79
Score
2.70 / 5.00

Uploaded
Dec 13, 2016
9:44 PM EST