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Room of Doom by the Fire Supplier

Score:
rated 2.93 / 5 stars
Views:
966 Views
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Genre:
Action - Platformer - Other
Tags:
platformer
fire
jetpack
ld37

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Credits & Info

Uploaded
Dec 11, 2016 | 2:21 PM EST

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Author Comments

Be sure to enter a name when you finish the game and please leave a review. We'd love some feedback on this small experimental game.

Controls - arrow keys or wasd. Use space to deploy your jetpack.
Developed in 48 hours for Ludum Dare 37 (Jam)

http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=54522

Compete for the highscore! Good luck.

Reviews


JauqArJauqAr

Rated 3.5 / 5 stars

I'm gonna be a bit tough on this one.
Starting off with the game design; overall it's unique, and I like the inclusion of a High Score system (Did you know Newgrounds API has a High Score system http://www.newgrounds.com/wiki/creator-resources/flash-api/reference/api#wiki_toc_21, If you know how to use the API I recommend it),
but I think score should be based off of how long the player is able to keep the civilians alive, rather than how many civilians are left at the end of the time (that's just personal opinion). Something that bothered me was that sometimes the civilians on fire can run faster than I can fly, there were multiple cases where I was trying to put one out, but it ran away and died. I think maybe making either the civilians slower or the protagonist faster could be a solution.

Next I found the constant screams of the civilians loud and annoying, and the music (while decent sounding) doesn't seem to match the game play. I personally would've chose something faster and more intense.

Furthermore, I found the graphics, not bad, but inconsistent. I personally dislike inconsistency a lot (an example would be the shading on the shirt/jacket. Some of the pixels are smaller than others.)

Lastly for a game that was made in 48 hours I would say it's pretty good (It's definitely better than some games I've seen before).

I give it 3.5 Stars.


People find this review helpful!
FSt-Germain responds:

Thanks! we really appreciate the feedback. We thought about score being based on how long you keep the civilians alive, but it was too easy just to find one and keep them alive. However I agree that some more time should've been spent planning how the scoring system would've worked.

I think this feedback is excellent. It outlines everything that needs work. We all appreciate it and can learn something from it. Our next Ludum Dare game will be top notch.

Thanks again, and can't wait to play another one of your games dude.