Getting 6 in a row is... just wont happen... gj doing this in a hack-o-spree. This seems like it should be more of a Connect-4 than a tick-tack-toe-y-thingy...
I guess it's fine if you did it in 9h and wanna experiment with particle systems, but, yeah, with no music and sound effects and one mode of play, it gets pretty dull in a moment. In addition, getting a 6 token straight-line is, without a doubt, hard. I think 5 is much more of a challenge for a 2-player mode and it's still a challenge.
I simply ran out of time in the process of building the game to go out and find some music and sound to add. In addition, I was not thinking in the first place that the game itself would be difficult to play, let alone the implementation.
I didn't wanted to mimic too much of having 4 or 5 tokens in straight line, because that would be too much of Connect Four, even though you're dropping pieces in a column and not adding tokens to whatever cell is available.
Otherwise, I'm glad that the average review after being checked out over 500 times in the past two days is better than my two previous projects. My next hackathon to attend is Uncommon Hacks in Chicago, Illinois, taking place in mid-January. If you got any recommendations on what I should build there, please let me know!