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3 lifes is to littel man and if you die you have to start all over aigen...
don't like it
Good a basic game but entertaining neither the worst nor the best.
The characters are not rocked example Hydro is bad for level 1 but if you use spark is too easy the level so even though you like Hydro is very annoying play with him.
* The knockback when you get hit is ridiculously (when you are attacked it is very ridiculous the impact it causes on the player.
* The damage you get with 4 hit kills with no nearby checkpoints
What is this gameboy advance?
Where I put my pass
NO NO NO!
It is good to put difficulty but not to the extreme that does not make any sense.
I do not know what to say good, since the first impression is not pleasing to me.
Art is not bad
The controls work well
A little entertaining storyline
The characters I like
Maybe then give it another chance, but I think it was enough for meaningless games.
In the future the difficulty does not have to be impossible
Thank you! Your review has been applied to the game in the updated version and will continue to be as I produce more games and update this one! Once again, your feedback was very much appreciated!
This game is very frustrating. The knockback when you get hit is ridiculously large, reminding me of NES games like Ninja Gaiden. But to make matters worse, there's no post-hit invincibility, meaning that enemies can knock you around helplessly for massive damage. The fire bars in level 3 in particular are giving me a real headache, since the human characters are too big to dodge them. The final nail in the frustration coffin is the complete lack of continues. While the game is fairly short, having only three lives to work with is very unforgiving given the previous issues.
Despite my complaints, there's a lot of things that I like about this game. The graphics are appealing if a bit rough, and the music selection is excellent. The Smash Bros. inspired controls are fairly well done (albeit an ill fit for the platformer style gameplay), and the medal/level up system is pretty nice, especially since it gives an incentive to explore the levels.
I really want to like this game, but it's just too frustrating. Maybe I'm doing something wrong, but it feels like I'm just struggling with a few poor design choices rather than a true challenge.