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Frog Fable

rated 3.98 / 5 stars
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Adventure - RPG

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Credits & Info

Nov 23, 2016 | 1:08 PM EST
  • Frontpaged November 24, 2016
  • Daily 3rd Place November 24, 2016
  • Weekly 4th Place November 30, 2016

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First Croaks 5 Points You inflated a frog so much it blew up. Good thing it wasn't a real frog...
Catching Fire 10 Points You defeated a fiery eusocial insect without dying. Nice.
Erana Was Here 10 Points Visit again the once defiled place.
Shiny Medal 10 Points Be proud, as it is really, really shiny.
Got Milk? 25 Points Bought some milk without dying in the process.
It Wasn't So Dangerous To Go Alone 50 Points Got home without dying even once.
No Shame 50 Points Beat the game without the healer's aid.
Burst a Bubble Secret Medal: Unlock this medal to view its details!
Emotional Abuse Secret Medal: Unlock this medal to view its details!
A Little Victory Dance Secret Medal: Unlock this medal to view its details!

Author Comments

Being sent for milk is not a simple task, when you live in a world filled with evil, magical frogs and fireball-throwing ants.

Frog Fable is a bullet-hellish action-RPG set in fantasy world, in which your only weapon is inflating things until they blow up.

** Update 06 Dec 2016 **
Fixed a dozen more typos and removed the lag when hitting an enemy.

** Update 29 Nov 2016 **
It’s not possible to accidentally run away from boss fighs anymore. Also fixed a typo.

** Update 25 Nov 2016 **
There is now an Autofire skill obtainable in the game. It's in the same location you get the milk from.



Rated 3 / 5 stars

Keeps me entertained for a while, then it gets too hard! Stupid rapid!


Rated 2 / 5 stars

Honestly, this game just gets too hard too quickly. After talking to the king, I found that the game stopped being bullet-hell and started being Dying Simulator 2016. Even with all the grinding I did in preparation for increases in difficulty (I was already getting the overlapping red stats just by killing the frogs and birds in the fire-ant area), and the fact that I never skipped a battle, I still got owned by the porcupine spines mixed with homing-bubbles and birds and landsharks. I really don't like when a game changes difficulty so suddenly, when I'd been waltzing through enemies so easily previously

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rzuf79 responds:

Oh, sorry about that. It's not a simple thing to adjust the difficulty to suit everyone. My idea at one point was to scale difficulty dynamically, according to player's death count and damage taken throughout the play. But alas, doing such thing was way beyond my budget. :/


Rated 5 / 5 stars

good shit!


Rated 3.5 / 5 stars

Protip for final boss: His left side is vulnerable when he falls from the jumps (the shields appear from the bottom counter clock wise).

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Rated 4 / 5 stars

I have this irresistible urge to cast Zembor.