Frog Fable

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First Croaks 5 Points

You inflated a frog so much it blew up. Good thing it wasn't a real frog...

Catching Fire 10 Points

You defeated a fiery eusocial insect without dying. Nice.

Erana Was Here 10 Points

Visit again the once defiled place.

Shiny Medal 10 Points

Be proud, as it is really, really shiny.

Got Milk? 25 Points

Bought some milk without dying in the process.

It Wasn't So Dangerous To Go Alone 50 Points

Got home without dying even once.

No Shame 50 Points

Beat the game without the healer's aid.

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

Being sent for milk is not a simple task, when you live in a world filled with evil, magical frogs and fireball-throwing ants.

Frog Fable is a bullet-hellish action-RPG set in fantasy world, in which your only weapon is inflating things until they blow up.

** Update 06 Dec 2016 **
Fixed a dozen more typos and removed the lag when hitting an enemy.

** Update 29 Nov 2016 **
It’s not possible to accidentally run away from boss fighs anymore. Also fixed a typo.

** Update 25 Nov 2016 **
There is now an Autofire skill obtainable in the game. It's in the same location you get the milk from.


This game is just too adorable! And very funny, poor balloon kid. =)
There are some spelling errors, though?

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rzuf79 responds:

Very probable. My brain is too tired of playing this game over and over to notice spelling errors anymore, but since good people are pointing them out from time to time and I'm fixing them.

Keeps me entertained for a while, then it gets too hard! Stupid rapid!

Honestly, this game just gets too hard too quickly. After talking to the king, I found that the game stopped being bullet-hell and started being Dying Simulator 2016. Even with all the grinding I did in preparation for increases in difficulty (I was already getting the overlapping red stats just by killing the frogs and birds in the fire-ant area), and the fact that I never skipped a battle, I still got owned by the porcupine spines mixed with homing-bubbles and birds and landsharks. I really don't like when a game changes difficulty so suddenly, when I'd been waltzing through enemies so easily previously

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rzuf79 responds:

Oh, sorry about that. It's not a simple thing to adjust the difficulty to suit everyone. My idea at one point was to scale difficulty dynamically, according to player's death count and damage taken throughout the play. But alas, doing such thing was way beyond my budget. :/

good shit!

Protip for final boss: His left side is vulnerable when he falls from the jumps (the shields appear from the bottom counter clock wise).

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Credits & Info

3.98 / 5.00

Nov 23, 2016
1:08 PM EST
Adventure - RPG
  • Frontpaged November 24, 2016
  • Daily 3rd Place November 24, 2016
  • Weekly 4th Place November 30, 2016