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## Medals

#### Credited 5 Points

Watch credits till the end

#### Not a sound 5 Points

Mute sound or music

#### C 25 Points

Finish the complete graph level

#### S50 25 Points

Finish 50 sliding puzzles

#### T50 25 Points

Finish 50 tangle puzzles

#### S100 50 Points

Finish 100 sliding puzzles

#### T100 50 Points

Finish 100 tangle puzzles

#### A 100 Points

Finish 100 puzzles with rank A

#### Secret Medal ????? Points

Unlock this medal to learn its secrets!

#### Secret Medal ????? Points

Unlock this medal to learn its secrets!

Space-themed modified version of classic slidiing/tange puzzle. Hundreds of levels, four soundtracks. Infinite time-waster.

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I tried to get all the medals but i cant do any of the puzzles. I just cant figure out how to do them. Amazing game any way

I didn't expect these two concepts in one game, but I have to admit that the result of their mix is absolutely outstanding. 10/10

This turned out to be lot more interesting than I first thought.
We've all seen both kinds of puzzles, but I've never seen them together like this. Turns out the aim is: How to best display the tangle to make the sliding puzzle seem easiest for our brains.
And the sliding game tells you immediately if you did an A or D move, and so we learn ....and become sliding puzzles pros! and I think I finally got rid of my tendency to prefer short paths!

Display: At first it seemed very confusing... then turned out to be very simple. +It looks nice. GJ :)

DasSG responds:

Thanks for the first review.
I see that you passed more than 50 levels, but didn't get to the end.
The goal of the game is to follow the green path and finish the clique level (get the medal C) so you get the credits screen. The levels are named using letters, you need to get to the 'A' (clique) from 'O' which means 'ABCDEFGHIJKLMNO' in reverse order. This can be made in less than 20 levels passed.
Of course you can play any opened levels - there are aplenty, I even tried to encourage this via medals. However it gets repetitive rather quickly.

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