Return to Earth

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The game is still in 'alpha' phase so please be assured I am taking on board all player feedback and striving to make improvements and changes where needed, no matter how big or small.

Hey guys, I'm embarking on a project to make a futuristic / retro style / sci-fi Metroidvania.

Please offer any constructive feedback, thanks so much:)

Controls for keyboard:

Arrow keys to move (up arrow to jump).

A to shoot
S to dash (when unlocked)
W to rewind (when unlocked)
D to place bomb (when unlocked)
Enter or P to pause.

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I generally try to finish a game before I review it, but I really can't with this - between the controls, the lag, and the blurry graphics, playing it feels too lousy to spend the time on.

The controls feel a little sluggish (movement feels slow to start), but my biggest qualm is that you've mapped jumping to the "up" key, which never feels good unless I'm using the mouse to aim (and thus my keyboard hand is focused around one area) or I'm *only* using the arrow keys to interact, and my other hand is idle. Otherwise, having "jump" mapped to a key near shoot, dash, etc would feel much better (like how you have it mapped to a face button in the gamepad controls - it's the same logic).

Music is annoying but easily muted. Don't have much to say about the SFX as I muted it - would be nice if I could mute music and SFX individually, but not a big deal.

Like many other reviewers, the game would lag whenever the graphics got a bit intense. I'm running on a laptop, so I'm not too surprised, but it's still a bummer when I'm playing a flash game and it's too intense for a laptop from this decade. Closing other programs helped with this a bit, but that's a bit inconvenient.

My largest complaint by far is that you've got pixelated graphics at an extremely small scale with a scan line filter on top of it. Everything looks blurry whenever I'm moving, and it both hurts my eyes and makes it hard to tell what's going on. It might work if full-screen mode was enabled and the graphics were scaled up, but as it stands now it's terrible and makes me not want to play it at all.

Beyond that, the game's just sort of run-of-the-mill - the time control mechanic sets it apart from most metroidvanias, but even that's a bit passé in 2D platformers at this point, and there's no real story to pull the player in (unless it's much later into the game and I just haven't reached it yet).

RitchieRitual responds:

Sooooooo .... you saying you didn't like it then? xDDD

Honestly... I loved it. It wasn't really difficult, but I thought it was on purpose... I think it would have be great to add a scenario to your game, you know. The universe is very interesting, so why not? I'd love to know what happened on Earth, why does this research lab exists, where do all those parasite-plant monsters come from... But in the end, it was a very decent demo. I love art pixel art, its one of my favorites kinds of 2D art, and I know how compicated that must have been to draw all those sprites.

For the remaining, I've read a lot of reviews below saying the game was laggy, but I didn't lag (on Chrome).The only thing that was frustrating for me was about the weapons, the upgrading system and the fact you lose your gun when you die... I lost the flamethrower I found by pure hazard, so I'm a little bit.... Argh...

In the end, that game has a real potential. I'm totally impatient to see it when you'll finalize it :)

PS: Sorry for my english if I have made any mistakes, I'm trying to do better but I know I'm not perfect ;) Keep up the good work !

Looks great, lags a lot. Certain screens get stuck with no allowance of returning to main screen. When Skipping through the intro the page gets stuck on repeat with 6 years laters. A little more tweeking and this will be a stellar game.

This is great, I'm not experiencing any of the lag that other people are talking about.

I can't even get the menu screen to work, I can't move in the selection menu and I'm instead greeted with a bunch of lag and so forth. Some improvement with Firefox browser compatibility could be helpful, is what I'm saying. Until then, I can't give a fair answer as to the actual gameplay.

Credits & Info

3.62 / 5.00

Nov 14, 2016
3:44 PM EST
Action - Platformer - Other