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Coffin Counseling

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Even horrible creatures of the night need therapy sometimes.

Lord Dracula is depressed and ate his therapist. Now you have to step in and cheer up the inhabitants of his castle as the newly appointed therapist!

WASD or Arrow Keys to move
Space or Up to flip/talk

Programming: @lastStarfarer
Character Art: Steven Kaule @sKaule
BG Art: Barbara Wittmann @antihelios_
BG Art: Julius Ebert
BG Art: @lastStarfarer
SFX & Music: Dominik Johann @zerstoerer

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Hahaha very funny!! I love the graphics and the atmosphere

Great work!, this was a fun one to go through!, creatures felt very unique, and it was entertaining to follow their problems, some of them being pretty humorous or just strange in general, nice you could sneak in a gamedev monster aswell.
Music was engaging and visuals were well implemented within the palette, there was a lot of fun variety on the backgrounds aswell.

That said, one thing I missed was that it made me wish that there were some more puzzle elements to it or some characters you could help and then they would influence other puzzles or be more connected to other characters from the castle (or maybe there was something like this but I didn't notice) as a 'break' from just talking to characters through the game.

But in any case it was a fun experience to follow, good job!

wow that was soo much fun, and I love the existentialism. But it was SO hard to g et the controls to work consistently, and they slid like mad. ;( love the game idea though.

Very casual, movement mechanics are ew, but it is kinda funny.

Eh, it's okay. It would be nice if there was a score or cause-and-effect system in place so that you would actually have incentive to do well at your job. Otherwise, I can just re-initiate a conversation when I mess up until I make someone happy... and then there's really no reward either way. The interactions are fun and all, but the game doesn't have much else.