beautiful art and very polished game, but controls feel like they lacked enough thought. holding down propelled you forward, so if you dodge things to much you end up at the front where you cant see incoming enemies and are basically doomed. i also didnt realise candy was something you needed to collect until i accidentally bumped into it, so it may have needed to be more clear visually.
A very unique game, and also quite hard due to the bizarre controls.
You're moving left, and then down while you're not pressing anything.
If you press and hold left mouse button, you're moving down-right rapidly.
If you release the left mouse button after having pressed it, you're moving up and right briefly.
(So you can move up and to the right quickly by rapid-clicking.)
If you go off any edge of the screen you lose (left, right, bottom, top), and if you hit any ghosts you lose.
The challenge becomes trying to keep the witch centered-ish while dodging the ghosts and picking up the collectibles as much as possible.
Simple, yet addicting. I like the game boy feeling in it. I wish getting the medals was a bit more challenging though, once you get the hang of it it's quite easy to get 50 points (my high score is 115 right now).
Fun little halloween game, I liked how you solved it with just one button for the navigation, takes a bit getting used to it, but it's cool how it gives more meaning to the release of the button as a way to get momentum.
I didn't get too far on it, though (than ~15 candies) as sometimes the only way I found to survive was to accelerate, and as I got so close to the right side of the screen, I died by touching a freshly spawned ghost a few times. It made me wish you could actually 'advance' through the stage (more like a side-scroller) instead of a static screen where you can get too close to the spawning zone; that's what comes to mind, but I may be missing a few tricks.
It's very funny. Simple and addictive, and the game mechanic is fantastic *-*