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Tactical Retreat

rated 3.14 / 5 stars
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Action - Shooter - Fixed

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Credits & Info

Oct 29, 2016 | 6:31 AM EDT

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Author Comments

Tactical Retreat is a Wave Based Survival Shooter with some basic tasks to perform between each wave.
Random events, searching for junk, repairing & upgrading your base, upgrading your gun, discovering intel & medals.

There is a story line and the creatures that attack you get tougher and bigger as it goes on so you have to upgrade or die.
Every so often you back off to reveal a new scene and possibly new enemies!

It saves your progress so you can continue at your leisure.

*Added Normal & Nightmare difficulty for those that want a challenge.
*Fixed Upgrade/Repair issue.
*Tweaked various minor things.
*Fixed accuracy issue.



Rated 3.5 / 5 stars

It looks great, the animation is smooth, the story is quite interesting and the atmosphere is wonderful. My only real issue was that the gun seemed just too slow and weak in the earlier waves, considering how many enemies attack and how fast and tough they are. Other than that, enjoyed it a fair bit:)

People find this review helpful!
Psionic3D responds:

Thanks for playing and for the feedback, very much appreciated!

Happy Halloween!


Rated 3 / 5 stars

yo this game is hard af... but it's addicting

People find this review helpful!
Psionic3D responds:

Just uploaded version 1.1
*Repair Base cost is much lower.
*Junk awarded per find in search mini-game is a little higher.
*Added extra scientists to early levels to allow earlier upgrades.
*Tweaked early waves to make them a little easier.


Rated 2.5 / 5 stars

Game starts off pretty fun and then turns into a turd a little to fast for my liking in truth. You're making us pay for everything on top of having to unlock enough scientists to be able to even get a chance at higher waves which doesn't really work because you're paying out both ends(healing + upgrades). When you give no real reliable sense of upgrade material.

I think i got to wave 6, tried it 5 times said fuck it. No longer worth me trying to play a game that I can't win. You can't kill the spider there fast enough which is like 5 rounds, when there is two of them 3 flying bees and 3-4 infected scientists. You can't shoot fast enough nor do you reload fast enough, nor have enough damage output. The only logical way is to have your HP full, yet if you're scraping by you can't do that because you lack everything you need at every point. The scaled difficulty being imposed is above average to a crippling point, you should be earning metal each level to be able to cover some cost not oh look a random mini game which will give you a few IF you're lucky to find them all which still wont cover your needs though.

Overall decent ground work just needs polish to actually be good, it has a fun start just loses it quick.

People find this review helpful!
Psionic3D responds:

Just uploaded version 1.1 which may address a lot of your concerns.
*Repair Base cost is much lower.
*Junk awarded per find in search mini-game is a little higher.
*Added extra scientists to early levels to allow earlier upgrades.
*Tweaked early waves to make them a little easier.

With a game like this it's really hard to guess how people will play it and I have to adjust things based on feedback so thanks for yours, it is appreciated!


Rated 1.5 / 5 stars

i didnt like it, however you show traces of being an inspired game maker and i think you could do much better.

#1 pumpkins seemed glitchy, some times died in one shot, some times died after 30 shots. If there was a special way to kill them i never figured it out.

#2 I LIKED the story +2 stars just for that, however the game play got SUPER repetitive so i skipped most of the story after the second retreat when my gun was maxed out just to end faster... This is why i think you can do better, it has a cool story that is not repetitive, but the game play is.

#3 jesus christ the game play was so boring. after the second retreat all it is, is mindless clicking. No threat of losing, no challenge, nothing new, dont even need to save the scientists once the gun is maxed because they are useless. The last 70% of the game was completely unbearable and i wanted to stop.

#4 the fake skill tree. I hate when game makers do that. the gun upgrades in this game is what i like to call a "fake skill tree" because really you have no choice in the matter, theres only 1 option to pick, which is to max everything out as soon as its unlocked. I was sitting on 100 extra junk ever round, so as soon as i got enough scientists for the next batch of upgrades, i just upgraded them all at once, i didnt have to decide or chose anything. Skill trees, or upgrade options, should be designed to challenge the player to pick what they think is best. When you have enough cash to instantly pick ALL upgrades as soon as they are unlocked, you might as well delete this action all together and just have it done automatically, because its the SAME result either way.

Psionic3D responds:

Thanks or the Brutally honest critique. I have never created an skill/upgrade system before and being primarily an artist my game design/coding skills obviously weren't up to it. I will take on board your comments for my future games.