i didnt like it, however you show traces of being an inspired game maker and i think you could do much better.
#1 pumpkins seemed glitchy, some times died in one shot, some times died after 30 shots. If there was a special way to kill them i never figured it out.
#2 I LIKED the story +2 stars just for that, however the game play got SUPER repetitive so i skipped most of the story after the second retreat when my gun was maxed out just to end faster... This is why i think you can do better, it has a cool story that is not repetitive, but the game play is.
#3 jesus christ the game play was so boring. after the second retreat all it is, is mindless clicking. No threat of losing, no challenge, nothing new, dont even need to save the scientists once the gun is maxed because they are useless. The last 70% of the game was completely unbearable and i wanted to stop.
#4 the fake skill tree. I hate when game makers do that. the gun upgrades in this game is what i like to call a "fake skill tree" because really you have no choice in the matter, theres only 1 option to pick, which is to max everything out as soon as its unlocked. I was sitting on 100 extra junk ever round, so as soon as i got enough scientists for the next batch of upgrades, i just upgraded them all at once, i didnt have to decide or chose anything. Skill trees, or upgrade options, should be designed to challenge the player to pick what they think is best. When you have enough cash to instantly pick ALL upgrades as soon as they are unlocked, you might as well delete this action all together and just have it done automatically, because its the SAME result either way.