Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
This episode took me about fews days to make!
when is my animation?
It comes sometime, I can upload it on youtube :)
Though they are improving, the action felt a bit slow in this one too. When he gets to the cannon, they just attack him one after the other, with the rest standing entirely still. Even if that's what they intend to do, they could be involved a little bit, and at least move around where they stand. The gun falling from the sky: that it falls down without the residence of air changing it's course at least a little, or spinning it, looks a bit unrealistic. Overall the scenery and characters are a bit unresponsive until it doesn't look very natural like that, but it is getting smoother! Was an entertaining episode, and the cannonball to the face a nice detail. Looking forward to whatever's next!
Not bad, if the title to these Orange Madness instead of Orange Combat, I would have throw in another half star.
The timing of the movements is a bit off, sometimes you uses a lot of frames for the actions which makes it feel awkwardly slow, and others you jump frames too quickly making it seem too jagged.
What I'd recommend, is speed up your fps a bit, and polish the movements so that everything feels within the same pace, and that way when you want to show a fast reaction, like when he turns around, you can add some slight 'whooshy' graphic for a frame or two and have the hands take a few frames to actually move, that way it feels like he's still turning quickly, but maintains to feeling of a quick motions... Especially in a style like Madness, more frames and a higher fps make fast paced fighting look way more clean and smooth, yea, it's a bit more effort to fill in the frames, but in the end it'll pay off. Remember even if it,s short, you still want it to feel intense and aggressive, so there is a sense of accomplishment.
As it is currently, it feels as though he is sluggishly working through some non threatening enemies at an awkward pace. Don't under estimate the power of subtly, like one of the guards not looking at him, and then changing expression and noticing his is there as he approaches the door, or when he gets the last knife to to lodge it in the guys head and kick him over, rather then recycling the stab animation and dropping the knife, or how the hammer guy pauses for a moment before walking forward, during that dead air time have him look back at the cannon guy, the little things like that will make it feel more alive.
Spicy animation there but theres one mistake
-Why did you take away the sounds from episode 1 i love those sounds
Subpar is haunted by an evil spirit on Halloween night!
A short animation about some glorious ice creams
Luigi Beware, You're in for a Scare...!
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.