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Dual Expedition

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Author Comments

You control two archeologists who must work together to progress through the Incan Tomb.
Controls:
W - Forward
X - Backward
S - Jump

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The controls are very awkward. There were invisible walls in random areas, I'm not sure if that was on purpose. The collision box on the spikes were not accurately depicted. The text should stand out more, it's kind of hard to read and it looks messy.

There is a great game idea in there, and the visuals aren't half bad. The game just needs some polishing.

Well, I GUESS there's a good game in there, but I can't be bothered to deal with the controls that seem to be deliberately designed to be painful in the long run.

What did you use to make this?
Apart that the guys sometimes got stuck on the gray starter blocks, everything worked and I finished the game. But I didn't like the controls. I don't think it would have bothered to use left-right with the usual WASD or arrows keys. We would just keep in mind that one guy moves in the opposite direction. + I'd discourage the use of unusual controls for short games

Anyway: nice try. Good platformers are tricky to make.

PS: If any advice, it wold be: Keep in mind the overall graphical aspect: colors, contrast & depths. Now it seems like each item was drawn without any regards to the other stuff. (eg: Look at how cartoons often render depths: Think outlines and saturated colors in front, and opposite in the BG.)

interesting game the controls really aren't comfortable at all, making W jump and A + D Left + Right would be much better, or making A jump then S + D Left and right, having to stretch your hand over 3 keys up and down is really annoying and uncomfortable putting the keys in a straight line not columns or in a WASD kind of configuration would be way better

Credits & Info

Views
1,406
Votes
85
Score
2.29 / 5.00

Uploaded
Oct 26, 2016
12:31 PM EDT