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rated 3.70 / 5 stars
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Simulation - Job

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Credits & Info

Oct 6, 2016 | 7:37 PM EDT
  • Daily 4th Place October 8, 2016

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Author Comments

Since your performance doesn’t cost money, you need to take care about your cash by yourself



Rated 2 / 5 stars

its ok but gets old super fast


Rated 4 / 5 stars

played this game while super stoned. forgot there were other levels. "won" the game 3 rounds into level two.

not sure if that means i'm really good at this or really bad.

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Rated 3 / 5 stars

Cute idea, wish there were more ways to upgrade your characters. Still mad that guy ran away before I could take his pants.


Rated 3 / 5 stars

This game is about developing patterns of tapping specific areas at the game's objects sprites at a limited amount of time with the risk of rendering object inaccessible. This type of procedure requires attention, precision and sensitivity. Mechanically it's as close to the pick pocketing simulation as I've ever experienced. The main interest of the game lies in the intuitive discovering of the ways the game objects (circus patrons) reacts to the player's inputs. While seducing player's attention with collectable objects and simultaneously fueling his need to collect them by setting severe time limits, game indirectly limits his actions by presenting a frightening-off mechanic. This creates a nice tension between player's greediness and caution and allows for an interesting satirical commentary on the subject of cheap attractions, freebie-hunger audiences and con artists.
With that said, however, game fails at presenting player with any interesting goals or challenges outside the main play mode. Thus the entire pick pocketing simulation aspect of the game loses its risk-and-reward structure, minimizing the risks and trivializing the reward. The performance sessions very quickly become repetitive and grindy. Not to mention that since any kind of punishment is virtually nonexistent, player soon finds himself in a loop of ever increasing power: each positive action leads to a cash reward that then can be subverted into an upgrade that only further increases effectiveness of that action, while none of the negative actions can lead to any sort of punishment. Also lack of the overall game purpose or goal quickly renders the core game activity pointless.

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Rated 4.5 / 5 stars

You should have made some trophies. Cool game :)