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Dangerous Adventure 2

Score:
rated 4.08 / 5 stars
Views:
49,719 Views
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Genre:
Adventure - RPG
Tags:
quest
puzzle
skill
upgrades

Credits & Info

Uploaded
Sep 23, 2016 | 5:30 AM EDT
  • Daily 2nd Place September 24, 2016

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Author Comments

Seeking work and adventure, you have traveled to a small settlement on the border of the state. You are greeted in Northwill by a beam of light from the window of a local tavern where adventurers can find a hot meal and simple tasks given by some of the locals. So let's start your dangerous adventure!

Build and level a team of heroes each with their own unique skills that will help you navigate the levels. Match colored stones in battle to cause damage and gain mana. Collect items, equipment and spells to help you discover all of the secrets of the land!

Reviews


BuzzkillSquadBuzzkillSquad

Rated 4.5 / 5 stars

Brilliant game. I loved the first instalment, and this one really improves on it. Found a bug, though - sometimes dialogue boxes won't close and sit there obscuring the screen until I quit the area. Right now I've got the 'no combinations' dialogue hanging over the game board :/



Bubba5812Bubba5812

Rated 5 / 5 stars

Awesome game. My only major disappointment is that I couldn't do the tower from the beginning again after beating it.


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Pani91Pani91

Rated 4 / 5 stars

Really well put together mechanics, plus really cool graphics! Well done!


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KofraKofra

Rated 5 / 5 stars

The concept is far from being new, but the result is amazing. I personally don't like the music but I recognize it is good. The game is so fun to play. The art fits perfectly. Deserved a 1st place, I hope to see more games from you vodka drinkers in the future.


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theekevytheekevy

Rated 4 / 5 stars

This 'tile-attack' genre is way too addicting to be legal. Even when I close the game in disgust for dying on the same boss for the tenth time, I still come crawling back for more abuse (and eventual victory).

My comments largely follow those of other reviews. Yes, the difficulty level rises and falls unpredictably (or maybe that's more realistic to how an actual quest would be?). Yes, many of the character spell cards are utterly necessary for survival (thus rendering the rest superfluous). And perhaps the biggest problem is the lack of explanation/guidance throughout, especially with keeping track of all the backtracking.

But to continue to harp on the game's faults would be a waste because ultimately I enjoyed the game. The core mechanics of the game make sense and are addictively fun. The hidden aspects keep the game out of the rut of just 'one level after another.' There's plenty of room for improvement and refinement of the details, but the core of the game thoroughly delivers.


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