lots of text becomes unreadable depending on where you start the conversation, and with many one time dialogs, it can leave you stumped. the aggressive elves have awkward hit boxes, as do many other interactive objects. the screen is a bit too close to the character, with no way to scout around you. there are multiple occasions where you either dont realize you can drop to a lower level, or when you do, you are ambushed by an enemy you cant see until it is too late.
the 20 "seedlings" are far more of a grind in this one than the previous. in the first one, most "seedlings" were preset npcs with a very basic puzzle to solve (though often only "be level X to affect target"), and the few aggressive spawn enemies were coded to specific areas so there was a finite cap. in this one, i have encountered only 2 npc "seedlings", with the rest being random fights, and one crew member that doesnt count. the first game wasnt perfect by any stretch, but this one feels like it has MUCH bigger flaws.