Oh wow :O Thank you for the long review!
I spent some 5 minutes thinking about the puzzle you left me with, and didn't solve it. I think I'm going to leave it at that, since I have a lot of things to work on today. I figured that it's connected to the capital letters // between these //, but if they're an anagram (which I doubt) I could never solve it, and they don't spell out anything that makes sense to me, in reverse or otherwise. Ofc, as you said there may be typos too. Thank you, btw, for correcting me on the one that was in the game, even though you said you don't really care about typos :'D (an alarming amount of I's are capitalized, and I'm not sure if some of those are by mistake).
Interesting that no one that noticed it before told me about it :)
I'm sure your puzzle is fairly simple once one figures out the key/trick, but there are a lot of things it could be based on (examplewise, I don't know if bacon was something you just forced in there in order to make the puzzle work).
However, maybe someone else with more energy will come along and try to solve it. Here are the letters I gathered, if you want some place to read them all at once (though I did it quickly, so I may have missed some):
Back to the review though.
Thanks for complimenting the story and the characters! As a side not, could you try revealing less spoilers the next time :)? Most of them are fairly vague, but they still give out what I think is an unnecessary amount of information.
I made the atmosphere one of the biggest focuses of the game. For that, I had to sacrifice a few other things. There are a few reasons as to why there isn't a mute button. One being that you might actually miss something important because of it, one is because I think this game isn't really whole without it, and finally because it's always a bit of a hazzle to 'code' one into a game like this, for a few additional reasons. So those factors combined, I decided not to use one.
As for the font, I know it's far from perfect. White text on a black screen can be a bit jarring even if it would be; the reason I use a font like this is partly beacuse I wanted to use a self made font. I got used to reading this text really quickly though, so I figured most others would do the same. A secret benefit of having a text that takes longer to read, is that people subconsciously pay more attention to every small part. That's not a reason I've made any choice like this though, it just happens to be a silver lining.
As for the first and second instalment using very different puzzles for the most part, is because they're themes are different. The first one was probably more difficult/annoying for you, as it's mostly based around wordgames, which can indeed be vague at points. This one though, isn't based around those much at all, but more around codes and similar stuff.
As for the secret endings, they are supposed to be secret, and very difficult. I didn't really want as many people to get them as they have done now. The reason people are solving it, is beacuse a walkthrough which gives it away. Ofc, they were within their rights to do so, but I'm sure it resulted in a lot of people spending less time on each puzzle, and not even really thinking about the secret one. That said, for both games, there were several people figuring out the secret endings on their own (meaning they're not impossible), and that's the way I imagined it. Though of course, I was aware that they would probably be leaked eventually :)
Also, I don't see how you mean there is a breaking of the fourth wall. It's all canon. In fact, I avoided giving more hints, or making a bigger thing out of it, precisely because in that case, it would break the fourth wall. That said, I personally don't see much of a problem breaking the fourth wall, unless it exceptionally ruins the feel of something, for whatever reason.
It's fine that you're picky! You're right in most of your criticism, even though there are reasons for most of the things too. It's impossible to make a game that's perfect in every aspect, as some things cancel each other out. Also, I am far from the most accomplished game designer, so any tips are good ones, more ore less :p
It's cool that you enjoyed te game, and even cooler that you left such a long review!
Thank you for that ^ ^