It's an alright Pong game, but the resolution is way larger than it needs to be. The shadows of the paddle and ball are kind of distracting as well. Otherwise, good job!
So what would be the next step?
One thing I need to do is add a scale component in the scene so that when it plays at different resolutions, everything in the game has their size changed. Question is, how can I account for viewport sizes at different screen resolutions?
And what about shadows? Should they be turned off completely, or just dimmed?
Good.But the Hard mode isn't hard.I think hard is normal.I'll give you 4 stars.Keep going!
Sure. I really wasn't sure on what would be a better hard AI to program. I was thinking of not only predicting where the ball would hit the opponent's strike zone, but also figuring out the best approach to where the player wouldn't be able to hit the ball at all. That would mean that the ball would have to move more sideways, hitting the walls frequently, instead of left to right.
I did not do that because I felt it would make the game lag, as I tried to get 60 FPS. In the end, I got something like 35 or 40 FPS.
It's pretty good! Really easy , but it looks good , and its funny. Good job.
Things should be updated:
Marker for the points of the players
Better title screen
Movility at the start of the match
More SFX effects.
Maybe a background?
And finally a random gameplay like bigger or smaller things
This is not obligatory but I see potential on you and I know that you can do better things, I saw your website and i wanna know more about your works. The soundrack its amazing.
Thank you for your feedback! I'm still looking forward to getting additional comments from others to see what improvements to make in this game probably later. You can send me an e-mail if you like.
By the way, I don't know if you did see it, but the soundtrack I used is basically some free music to let me start off with using the tools for playing audio in the game.