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Pyramid AI

rated 2.81 / 5 stars
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Strategy - Tower Defense

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Credits & Info

Aug 31, 2016 | 4:39 PM EDT

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Author Comments

Rate my game!

You are an Artificial Inteligence left to protect a very precious piece of technology. Having the tomb of his masters invaded, it's your time to protect this sacred technoly from the hands of those who are not worthy.


UPDATE 09/12: Following some suggestinons, I decided to make some changes. I don't plan to fix the game entirely since I'm working on other projects, but I agree with a lot of what you guys said, and since they don't see like big changes I decided to do some.
- I changed the controls to amore confortable scheme
- Now there's a minimap (sorta)
- And now there's a visual feedback when you're near a weapon but aren't possessing it.

Hope these changes will make the game more easy/confortable to play! =D



WASD = Movement
Right Click = Control Weapon
Left Click = Activate Weapon
E = Activate Slow Motion


Hey, this is my first LD! I couldn't make it to the compo, but at least I was able to make it playable for the jam! :D

Hope it's not too buggy, haha.



Rated 3 / 5 stars

Idea is good, exec is not bad if made in haste.

Pixel view is neat. Full mouse control could be better.

Human animations are a bit exagrrated.

Enemy health bar is a must.

2 Way points - need to posses 2 different weapons at the same time. So possession can have some time limit, I can posses 1 and let it on auto, go and posses another one.

Music On / off.

Didn't play much, those are my experiences.

This game is promising good time with a few tweaks.


Rated 3.5 / 5 stars

Not bad. But you desperately need some kind of indication to tell the player that they have been moved into and especially OUT OF a weapon.. visual or even auditory, any kind of indicator or notice would be helpful in playing the game. After getting a hang of that (as it is required to play the game with any skill), the game is, like I said.. not bad