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What do I do? I just refilled some cars and accidentally shot someone?
Ohhhh. You can't proceed without killing. Hmm.
I dun wanna!
But nice new story. I like that you can't kill yourself.
I'm almost crying. Masterpiece. Congratulations to everyone that helped to make the game.
I felt that fueling people's cars, talking with them, helping them, uplifting their moods is much more fulfilling and interesting then lonely and non creatively killing them. Helping people is warm, makes you integral in life, killing innocents for no reason is sad, cold, pathetic and boring. I cannot share the sentiment of this game. and I feel 180 degrees apart from the author about what is boring and what is not.
Was there some change in the radio when players starts to kill? Since you gave option to turn that screeching thing off, I did it and entertained myself with nice acoustic guitar instead, s I wouldn't know. Way to allow players miss the (faux) point of your game.
The only nice thing I can say about this game is the art.
I enjoyed this game.
I thought it was pretty abstract. I liked the tension the bird character created, and the insidious and kind of creepy/crazy tone of the game. I felt as if the non playable characters were meant to be seen as kind of passerby individuals/mundane day to day people you encountered. It's clear we're obviously playing some guy who is probably insane if he thinks killing people stops the noises and brings songs to his ears. I think you manipulated/coerced the player well into making it easier and less hesitant to kill/shoot the gun, and that is the real genius of this game.
The only part I did not like was the final scene.I felt like there was no transition to know that was the ending, so when I had the gun in front of all those people, and I kept clicking and they were changing characters, I was not sure if I was supposed to shoot and kill them, like it was another part of the game, or what. Then I realized that scene was the finale of the game, and I am guessing that the goal of that scene was to show the player to face the humanity of all those people (well, animal people) they killed off without blinking an eye in order to "stop the noise," and feel sort of a remorse for that (evidenced by the sentimental piano music with a woman singing somberly). Maybe my interpretation is off, regardless though, I think that scene went off a little too long than needed and maybe you needed something else to tie it together. I felt as if you really wanted the whole song to be heard or played until the game officially ended, but in my opinion I felt the song was a little corny/expected.